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Asset Package Integration in Unity 5.5+

Discussion in 'Unity Ads & User Acquisition' started by mrc3, Sep 18, 2017.

  1. mrc3

    mrc3

    Joined:
    Sep 22, 2015
    Posts:
    1
    Hi There! Here we prefer to use the package integration because it is easier to setup procedurally and we can keep the Ads version up to date without updating Unity itself.
    The question is: do you support the UnityAds Asset package integration for Unity 5.5, 5.6, 2017.1, etc?
    The service integration is really annoying to our pipeline.
    Thanks in advance!
     
  2. rasmus-unity

    rasmus-unity

    Moderator

    Joined:
    Aug 15, 2014
    Posts:
    1,312
    Hi,

    Yes we do support the asset store package in all mentioned Unity versions, also 2017.2 is being tested with asset store package (some known issues, which however is being worked on). As mentioned on https://forum.unity.com/threads/state-and-the-future-of-the-unity-ads-services-integration.494936/, Unity is working on a package manager feature for the editor, however no estimate on when we can fully move to that.

    In any case, we're very much aware of the need for doing custom initialization of Ads SDK, e.g. to control game id, and will have a solution for this going forward.

    /Rasmus