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Asset Loading Profiler module - Addressables.LoadSceneAsync

Discussion in 'Addressables' started by Misscelan, Apr 21, 2022.

  1. Misscelan

    Misscelan

    Joined:
    Mar 8, 2013
    Posts:
    176
    I'm trying to profile the loading of some scenes that use "Addressables.LoadSceneAsync".

    It seems the Asset Loading Profiler module inside the profler lists the assets, size and time spent loading them but it can only be sorted for the top parent items.If there are some childs those are impossible to sort. In my case sometimes a parent has more than a thousand childs so I cannot really get any usefull information out of those.

    Is there any way to sort the childs inside a parent? Or any other way I can profile "Addressables.LoadSceneAsync"?
     
  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,160
    Hi there,
    This was fixed on 2022.1.0a14 so I'm assuming you are on 2021.2/3?
    While we ponder whether or not to backport that, as a workaround, you could save the Profiler data and import it in an Empty project started with a 2022.x version of the editor (or generally use that newer Editor for profiling your Player builds).
     
    Misscelan likes this.
  3. vickycl

    vickycl

    Unity Technologies

    Joined:
    Aug 23, 2018
    Posts:
    9
    Hi @Misscelan, thank you for reporting! A backport for this fix is now underway for 2021.3.
     
    Misscelan and MartinTilo like this.