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Asset Loaded Reflection Probe not used until clicked in Editor

Discussion in 'High Definition Render Pipeline' started by LPhilipp, Dec 18, 2019.

  1. LPhilipp

    LPhilipp

    Joined:
    Apr 27, 2018
    Posts:
    15
    Hi,

    dont know if this is the right place, but as we use hdrp it might be.

    We bundle a environment scene with geometry, light data and reflectionprobes and load it at runtime using AssetBundle.LoadFromFile and SceneManager.LoadSceneAsync additive. Everything seems to work but the reflection probe is not used until I click on it in the editor. In builded mode this isnt possible and also not working.

    Is there a api to be called to set the reflection probe to be used ?

    Greetings
    Philipp
     
  2. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    584
  3. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    817
    Yes it is the same issue. I discovered it three weeks ago with 19.3f1. But I thought the problem was with my project. I should post it much earlier =/