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Asset Integration in Application

Discussion in 'Editor & General Support' started by FunnyGuy, May 6, 2018.

  1. FunnyGuy

    FunnyGuy

    Joined:
    Apr 14, 2014
    Posts:
    13
    How would one integrate a plugin like Probuilder into a game so that users can create models in-game?

    I understand Unity has the asset bundle and the streaming assets folder.

    I was thinking I couldn't use an asset like Probuilder (but not probuilder, hypothetical) and call it during runtime unless it was an asset bundle or in the streaming assets folder.

    Any ideas for me? If this has already been answered, please point me in the right direction.

    Thanks in advance for any help