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Asset dependencies?

Discussion in 'Unity Build Automation' started by EchoE, Oct 12, 2014.

  1. EchoE

    EchoE

    Joined:
    Jul 8, 2012
    Posts:
    6
    I have my project repositories stored on public GitHub, but I also use several paid assets. To protect the creators of those assets, I don't check those assets in to Git. Otherwise anyone could download the full source to said assets without paying...

    Is there some way to tell the Unity Build Cloud that it will need to download a particular set of assets from the store before it builds? A dependencies file like Java or C#'s pom file, or Ruby's Gemfile?
     
  2. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    Hi @EchoE ,

    No, there is not a way to tell UCB to pull in assets from the Asset Store, but there are several other ways to solve this problem that I can think of:
    1. Make your Git repository private (this is the easiest solution, probably)
    2. Use Git submodules to pull in the assets from separate (private) repos.
    Hopefully you'll find a workaround. If anyone else has suggestions, please chime in here!
     
  3. EchoE

    EchoE

    Joined:
    Jul 8, 2012
    Posts:
    6
    Fair enough. I'll go with the private repo then. Thanks
     
    hypeNate likes this.