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Asset Bundles not always loaded

Discussion in 'Asset Bundles' started by Lesha-VH, Nov 11, 2018.

  1. Lesha-VH

    Lesha-VH

    Joined:
    Jul 3, 2012
    Posts:
    96
    Unity 2017.4.12f1 LTS Android Build Target

    I use legacy SpritePacker, assing tag for sprite, and pack that sprite into asset bundle.
    Sprites are uses ETC 8 bit compression (if it matters)

    On Android devices in 10-15% of run-cases (Android 8.0/ Android 6.0 several devices from different vendors) asset bundle can not no be loaded.

    AssetBundle assetBundle = AssetBundle.LoadFromFile(path);

    assetBundle is null after this operation (no exception or anything in console)

    Bug is stable, but as I said, to reproduce application should be run 5-10 times.
    Reproduced on several (4) devices we have.
    Can not be reproduces in Editor.
     
    Last edited: Nov 11, 2018
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    Could you please submit a bug-report, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    After you submitted the report, you'll receive a confirmation email with a bug-report case number. Please post the case number here for Unity staff to pick up.