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Question Asset Bundles for Rogue Like Project

Discussion in 'Asset Bundles' started by Oburi7, Sep 7, 2022.

  1. Oburi7

    Oburi7

    Joined:
    Dec 12, 2016
    Posts:
    1
    Hello

    I'm making a rogue-like project and recently found out about asset bundles

    I was thinking if it is possible, worth it, and recommended to create a lot of asset bundles

    In my case, one example would be to separate each boss from the game into an asset bundle so I would only load them once the player has reached the boss
    Or only load the bosses that would appear on that run

    This means I would have 1 asset bundle for each boss and that could be a lot considering that I would also create asset bundles for each character

    but I would load the boss files or character files - like images and scripts only when I need them