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Asset Bundles and Google Play Asset Delivery

Discussion in 'Asset Bundles' started by pp_dd, Jul 18, 2021.

  1. pp_dd

    pp_dd

    Joined:
    Feb 7, 2019
    Posts:
    52
    Hi there,

    I planned to release my game in august. I read that OBB-files won't be supported anymore in august.
    My game/apk has about 300mb. I used OBB before and it worked super easy.
    Now I'm trying to use this "play asset delivery" were I have to make asset bundles.
    I made bundles for example for the skymaps, the audio/background music and all my scenes except the opening and main menu.
    The aab-file now is double the size (about 600mb) of the original apk?!
    Should I delete alle the assets that have been packed in bundles?
    But what if I want to edit a scene for example? Then the scene is deleted and I can't access it anymore?
    I don't see any benefit in this system, except that you'll loose all your bundled asset-files or double your build-size.
    Is there a guide that shows how to make any sense out of this working progress?

    Thank you