Search Unity

Asset Bundle download is complete, but no data have been received

Discussion in 'Addressables' started by SleepyAgapornis, Jun 3, 2021.

  1. SleepyAgapornis

    SleepyAgapornis

    Joined:
    Sep 7, 2018
    Posts:
    23
    Hello, I've implemented the addressables on my WebGL game which has a very good amount of active users...everything works like a charm except that every now and then we get reports of people getting the error from the title: Asset Bundle download is complete, but no data have been received. I've tested many computers with different internet connections but I can't step into the issue... so I don't know what is making users hit this problem, do you have an idea? and also.. which is the best way to handle this error? if we just retry getting the asset .. would the user step again into the same issue?

    thanks for the support!
     
  2. VrGamesDev

    VrGamesDev

    Joined:
    May 7, 2018
    Posts:
    65
    did you find any solution? I have this exact same problem
     
  3. zhuiying

    zhuiying

    Joined:
    Jan 6, 2018
    Posts:
    2
    In my case, I locate the problem in the BundledAssetProvider.cs, the statement "m_RequestOperation = bundle.LoadAssetAsync(assetPath, m_ProvideHandle.Type)" to load asset succeed, but the relate callback function "ActionComplete" is never invoked. I have no idea of how this happen, and cant to access to the source code, so I try to use "bundle.LoadAsset(assetPath, m_ProvideHandle.Type)", and invoke "m_ProvideHandle.Complete" by myself, its deal.
    so, any one know why the bundle.LoadAssetAsync fail to invoke completed callback?
     
  4. zhuiying

    zhuiying

    Joined:
    Jan 6, 2018
    Posts:
    2