Hi, I was building asset bundles using BuildTarget.WSAPlayer for the universal windows application compiled using il2cpp and it was working. For some reason, il2cpp is not compiling, so I switched to .Net build and it works and runs correctly, except when I start loading an asset bundle built using BuildTarget.WSAPlayer, I get the following error. "Can't be loaded because it was not built with the right version or build target" Actually before this error, I get this error during loading the manifest. "Serialized file contains typetrees but the target can't use them. Will ignore typetrees." Porting to windows 10 is not as easy as I expected. I hope it worth the effort. Any help is greatly appreciated.