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Asset Bundle Build Memory Problem..

Discussion in 'Asset Bundles' started by DudeHamster, Jan 20, 2020.

  1. DudeHamster

    DudeHamster

    Joined:
    Feb 8, 2016
    Posts:
    7
    testing env : windows10 and 7 / Unity 2019.2.18f1
    i7 6700k, 32gb ram.

    first sorry, i can't english well.

    hello, i have some problem.
    i have project for asset bundle build only.
    this project included 200,000++ sprites + some scripts.
    and, sprites packaged with sprite atlas. :)

    if, i enable Editor -> Sprite Packer -> Mode -> Always Enable or Build only,
    i get critical memory leak issue.
    (if i start asset bundle build then my editor stopped, and Memory increase to grow at 20-30 megabytes per second.)
    but, i disable sprite atlas pack option, problem does not occur. xD

    I think it's a bug with sprite packing. doesn't always. but sometimes i see this problem.

    Temporary solution:
    Delete Library-> AtlasCache
    if delete atlas cache, again working for me

    Does anyone have the same problem? :(


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