Hello, I have a folder I'm creating an asset bundle out of and the original content is about 1.5gb and the output bundle is 2.5gb. I only have the one folder/bundle so it's not cross referencing anything else as far as I understand. Many of the textures are 4096, so they should be importing down to 2048 making the bundle smaller than the original I believe. Any idea what I would look at to see what's causing it? Thanks!