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Bug Assertion Failed ProbeSetData.identifier.IsValid?

Discussion in 'Editor & General Support' started by rlalancette, Nov 22, 2022.

  1. rlalancette

    rlalancette

    Joined:
    Sep 20, 2014
    Posts:
    18
    Can't seem to get passed this assertion when baking my lighting.
    upload_2022-11-21_20-12-38.png

    upload_2022-11-21_19-53-13.png

    upload_2022-11-21_20-12-1.png
     
    Last edited: Nov 22, 2022
  2. buFFalo94

    buFFalo94

    Joined:
    Sep 14, 2015
    Posts:
    273
    Same problem Unity 2022.3.4f1
     
  3. unity_73DF5CB06F918670E195

    unity_73DF5CB06F918670E195

    Joined:
    Mar 20, 2021
    Posts:
    4
    Same problem Unity 2022.3.6f1
     
  4. buFFalo94

    buFFalo94

    Joined:
    Sep 14, 2015
    Posts:
    273
    I actually fixed by reducing lightmap resolution
    Check your GPU memory while baking your scene might be too big to fit into your GPU memory
     
  5. unity_73DF5CB06F918670E195

    unity_73DF5CB06F918670E195

    Joined:
    Mar 20, 2021
    Posts:
    4
    Thanks.
    I solved my problem. The issue was that I had checked my terrain to add light probes to trees. Apparently that gives errors if you're also using APV