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Assertion failed on expression: 'm_Buffer != NULL'

Discussion in 'Windows' started by mltlsk, Oct 19, 2017.

  1. mltlsk

    mltlsk

    Joined:
    Nov 14, 2015
    Posts:
    13
    Hey guys.

    Im strugglin with a huge problem. On monday i decided to start with the MS HoloLens Tutorial 101 (i did it already half a year ago) to refresh my mind.

    After building the project in Unity and starting in VS2017.4 it crashed. I tried a lot of combinations between Unity versions and VS2017 versions. Sometimes, it worked when i started it fast enough after reboot for one time... the second attempt failed again...
    Every time the same failure. I began to think it has something to do with Hyper-V, so i deinstalled Oracle Virtual Machine -> same problem. After all,. i decided to format c: -> same problem... More than 20 hours of work and i couldn´t really start until now.


    Would be so happy, if someone could help.... it is for my master thesis...

    The error message: (Unity 2017.1.0p5, VS2017.4)

    Module information:
    Built with Compiler Ver '190023918'
    Built from '2017.1/patch-release' branch
    Version is '2017.1.0p5 (de463fc61bac)'
    Debug build
    Application type 'D3D11'
    Used 'UWP'

    OS 'Windows 10 (10.0.14393)'

    PlayerConnection initialized from C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/Test1VS.Debug_x86.malte/Data (debug = 0)

    PlayerConnection initialized network socket : 0.0.0.0 55123

    Multi-casting "[IP] 172.16.80.2 [Port] 55123 [Flags] 2 [Guid] 2038150997 [EditorId] 4294967295 [Version] 1048832 [Id] MetroPlayerX86(HoloLens-4E06M) [Debug] 0" to [225.0.0.222:54997]...

    Started listening to [0.0.0.0:55123]

    Player data archive not found at `C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/Test1VS.Debug_x86.malte/Data/data.unity3d`, using local filesystem

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 11.0 [level 11.1]

    Renderer: Microsoft RemoteFX Graphics Device - WDDM (ID=0x2c1)

    Vendor: Microsoft

    VRAM: 639 MB

    Initialize engine version: 2017.1.0p5 (de463fc61bac)

    "Test1.exe" (CoreCLR: CoreCLR_UWP_Domain): "C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\UnityEngineProxy.dll" geladen. PDB-Datei wurde nicht gefunden oder konnte nicht geöffnet werden.
    "Test1.exe" (CoreCLR: CoreCLR_UWP_Domain): "C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\System.Linq.dll" geladen. PDB-Datei wurde nicht gefunden oder konnte nicht geöffnet werden.
    "Test1.exe" (CoreCLR: CoreCLR_UWP_Domain): "C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\System.Reflection.Extensions.dll" geladen. Das Modul wurde ohne Symbole erstellt.
    The following GlobalManagers were stripped from the build (Either because they're not used or not supported on this platform):
    NetworkManager
    MasterServerInterface
    ClusterInputManager
    UnityAnalyticsManager
    CrashReportManager
    PerformanceReportingManager

    d3d11: failed to create buffer (target 0x1 mode 2 size 4194304) [0x887A0005]

    d3d11: attempt to lock null buffer

    Assertion failed on expression: 'm_Buffer != NULL'

    (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/BufferD3D11.cpp Line: 174)


    Das Programm "[5628] Test1.exe" wurde mit Code -1073740791 (0xc0000409) beendet.​
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    This looks like a graphics driver crash. Are you running on the emulator?
     
  3. mltlsk

    mltlsk

    Joined:
    Nov 14, 2015
    Posts:
    13
    Yessir :) found out yesterday that it has to be something with my pc - it runs fine on the notebook...
    i dont know if you can help in this case... got the newest geforce experience and geforce driver for gtx 980 (no beta)...