For the past few days, I've been getting an Assertion failed on expression: 'gForceReimports->empty()' error any time an editor script attempts to call UnityEditor.AssetDatabase:SaveAssets(). It also seems to be tied to UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(). I assume that there's a problem with some asset in my project, but I don't see any indication as to which it might be. I've tried rebuilding my library and reimporting all assets—neither helped. What else can I do to resolve this?