Search Unity

Assertion failed exception after upgraing localization package

Discussion in 'Localization Tools' started by PlaycorpStudios, Nov 24, 2021.

  1. PlaycorpStudios

    PlaycorpStudios

    Joined:
    Aug 2, 2016
    Posts:
    48
    Hello there,

    Since I updated the project localization version from 1.0.0-pre.10 to version 1.0.5 I'm gettting a list of these errors when I open Unity.

    Code (CSharp):
    1. Assertion failed on expression: 'itHostingObject == m_DeferredDeserializationCallbackList.rend()'
    2. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
    3.  
    Does this ring a bell to anyone?
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,292
    That's a new one to me. What version of unity are you using? Can you try the latest patch version?
     
  3. PlaycorpStudios

    PlaycorpStudios

    Joined:
    Aug 2, 2016
    Posts:
    48
    It's a big project and we are on Unity LTS version 2020.3.16f1.

    Addressable version is: 1.19.9

    I'm hoping updating unity would be the last alternative, because it is quite logestic involve with that.

    Also this looks like happening, everytime a domain reload occurs.
     
  4. PlaycorpStudios

    PlaycorpStudios

    Joined:
    Aug 2, 2016
    Posts:
    48
    *Update

    I updated Unity to the latest LTS which is version 2020.3.23 and the issue still exist.
     
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,292
    Could you change the log mode to produce a full call stack and then post that? Click the console menu and choose full call stack for all log messages.
    Also update to addressables 1.19.11