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Assertion failed development build

Discussion in '2021.2 Beta' started by olavrv, Sep 13, 2021.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    497
    Hello, using Unity 2021.2.0b11, and getting "assertion failed" spamming my console.

    Anyone know how to find out what is causing the assertion failed? Thanks for any input, much appreciated!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,423
    You can enable "full callstacks" in the console settings. However, any failed assertion within an engine is a bug so please report a bug on this :).
     
    olavrv likes this.
  3. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    497
    How do I report this bug? We have a huge (!) project, can't send everything...

    Error in console:

    Assertion failed: Assertion failed
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,423
    You can enable full stacktraces here:

    upload_2021-9-13_19-30-23.png

    It should give you more info.
     
  5. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    497
    I have enabled full stack trace, but I don't get any more info. It seems the assertion fail is only in development build...