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Assertion failed: Assertion failed on expression: '(destWidth >= srcWidth && destHeight >= srcHeight

Discussion in 'Editor & General Support' started by CDF, Jan 11, 2018.

  1. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,311
    Using Unity 2017.3. I'm getting this error:

    "Assertion failed: Assertion failed on expression: '(destWidth >= srcWidth && destHeight >= srcHeight) || (downscale && (destWidth * 2 == srcWidth) && (destHeight * 2 == srcHeight))'"

    which seems to have no consequence? every time:

    I build
    I open a scene
    I build asset bundles

    No idea where it's coming from. Any ideas what this is?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    karl_jones likes this.
  3. CDF

    CDF

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    Sep 14, 2013
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    Thanks, I'll check it out. Hasn't happened in a while, but I'll report back what I find.
     
  4. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,311
    Ok, I'm finally back into my project again. Here's the output I've got:

    Looks like its an ETC2 texture thing. Now to find which texture is causing this :(
     
  5. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,311
    Well I think I've found the issue:

    In build settings "ETC2 Fallback" = 32bit, half resolution was causing the errors.
    I've changed to "ETC2 Fallback" = 32bit and now no errors... yet
     
  6. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,778
    I'm getting the same... but I want half res fallback. :(
     
  7. _creatio_

    _creatio_

    Joined:
    Mar 21, 2013
    Posts:
    43
    I'm having similar issue for the non-rectangular texture (2048x1024) with ETC2 and fallback: "32 bit half res" on Unity 2017.4.11f1
    Seems like there's no other issues about it.
     
  8. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Has anyone filed a bug report about this?
     
  9. cultzone

    cultzone

    Joined:
    Oct 20, 2019
    Posts:
    39
    compression method build :)