I'm running unity 2018.3.0f2, so maybe this is the source of the problem. I'm just trying to follow the github step by step, and after opening Level_00 from the project tools window I _should_ be able to just press Play and run around, yes? But while spawning the player I get the following error: "GAME ASSERT FAILED : No animStateDefinition defined for AnimStateController:Item_TerraformerWeapon_1P(Clone)" (AnimStateController.cs:26) I've looked at the prefab and there is indeed an AnimGraphAsset assigned, but when looking at the clone in the hierarchy, that field is indeed unassigned. The game's console then stays on screen and I of course can't run around or do much. Is this because of a change? A bug? Something I'm missing?