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AssemblyInfo.cs solutions ?

Discussion in 'Scripting' started by U2PLyon, May 2, 2018.

  1. U2PLyon

    U2PLyon

    Joined:
    Oct 17, 2017
    Posts:
    6
    Hellos guys,
    is there any solution to create or simulate the "AssemblyInfo.cs" in Unity compiler process ?
    I tried to take a look at Assembly & AssemblyBuilder classes and methods but I didn't find something to manage this.
    I'm currently using an external library that needs this otherwise I have a lot of compiling issue in Unity due to same methods logic between some namespace.

    In the native .NET project there is no issue but as soon as I import them in Unity it's blowing up everywhere :/
    I tried to manage it with asmdef file but it seems to be not enough.
     
  2. unity_dYJ9cMlnzonB1w

    unity_dYJ9cMlnzonB1w

    Joined:
    May 19, 2019
    Posts:
    1
    I have exactly the same problem... an answer will be welcome :)
     
  3. jacques_f

    jacques_f

    Joined:
    Jan 17, 2018
    Posts:
    3
    I may not be understanding the problem correctly, but if I add an 'AssemblyInfo.cs' file in the same directory as an asmdef file it seems to compile the managed assembly utilising the AssemblyInfo.cs file (so far I've just done a basic test setting AssemblyVersion, which causes the generated .dll file to have the specified version). This is using Unity 2019.1.11.
     
    chollamuthu and RGV like this.