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assemble / disassemble a complex object through animation

Discussion in 'Animation' started by Drowning-Monkeys, Jan 20, 2017.

  1. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    Howdy,

    Say you want to have a tornado take apart a building made up of X number of sub-meshes, and vice versa (reverse tornado, assembles the building), or any other weird way (explosion, fall from the sky, etc) to take apart and put back together complex objects, in such a way that it can be replicated regardless of # of objects, or location in world space.

    Anybody got any ideas on that?

    Thanks in advance