Search Unity

AspectRatioFitter causes poor performance in android (Graphics.PresentAndSync)

Discussion in 'UGUI & TextMesh Pro' started by alfa1993, Sep 16, 2017.

  1. alfa1993

    alfa1993

    Joined:
    Aug 20, 2015
    Posts:
    26
    Hi,
    I just found a bug that causes this Graphics.PresentAndSync. It really causes a huge performance drop.
    I hope someone from Unity will help us.
    IMPORTANT: This bug is obvious in Galaxy Tabs. In two of them that I used was a nightmare (FPS drop from 60 to 30)
    Case 951459
    here is project.
     

    Attached Files:

  2. alfa1993

    alfa1993

    Joined:
    Aug 20, 2015
    Posts:
    26
    Hmm after some more test it has nothing to do with Aspect Ratio. There was something related to image Material. After assigning Sprite default it worked everything with the exception of RectMask2d.
    [Suggestion] It will be a great feature if we are allowed to delete our reported bugs.