Search Unity

Bug Aspect ratios for all my cameras got screwed up after updating to Unity 2021.1

Discussion in 'Cinemachine' started by Somnesis, Apr 6, 2021.

  1. Somnesis

    Somnesis

    Joined:
    Feb 27, 2020
    Posts:
    32
    Unity version: 2021.1.1
    Cinemachine version: 2.7.3

    Using a physical main camera with: 35mm academy lens, and Gate Fit Horizontal (the Unity default).

    After this update it seems like any time there's a virtual camera present in the scene, it sets the main camera's gateFit to None. I have literally hundreds of virtual cameras across dozens of scenes.

    Currently I have line 858 of CinemachineBrain commented out as a workaround. What's a proper fix to this?

    Thanks!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Thanks for reporting that. Indeed, this is a regression in CM 2.7. We are working on a fix. In the meantime, you can downgrade CM to 2.6.x
     
    gaborkb likes this.
  3. Somnesis

    Somnesis

    Joined:
    Feb 27, 2020
    Posts:
    32
    Okay thank you! So there won't be any data loss or incompatibilities doing a downgrade? I've already saved all my assets with 2.7.
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    My feeling is that it should be ok, but... best to make a test
     
  5. Somnesis

    Somnesis

    Joined:
    Feb 27, 2020
    Posts:
    32
    Updated to 2.7.4 and it seems like this isn't happening any more. Has it been fixed? That way I can get rid of my local patch to 2.7.3. Thanks!
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Yes it's been fixed