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Asking for help:How to create new animated humanoid model?

Discussion in 'Animation' started by chomimi101, Feb 2, 2015.

  1. chomimi101

    chomimi101

    Joined:
    Feb 2, 2015
    Posts:
    1
    Our team want to develop a 3d game much like "Dancing"...
    We want to create our own human action model.
    So we use ipi recorder + kinect to capture human action.
    Then use ipi studio processing and exported it.
    And then we use 3dmax and exported as .bvh file.
    finally we import the file to unity3d....
    But our problem is : it can't drive the already existent model.....
    Dose anybody can explain this?
    Thanks.....
     
  2. medhue

    medhue

    Joined:
    Aug 24, 2014
    Posts:
    176
    What rig are you using, for both the model and the animations? I use IPI for all my mocaps, but I use Blender to export it with the human model.
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    The bones in max have to match Unity's humanoid structure. And the "already existent model" has to be the humanoid setup also. Match the humanoid structure and you can retarget all the animations onto your existing character.