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ARToolkit, Oculus and Unity 5.3 - Headtracking Issue

Discussion in 'AR/VR (XR) Discussion' started by McHenryz, Mar 16, 2016.

  1. McHenryz

    McHenryz

    Joined:
    Oct 9, 2015
    Posts:
    1
    Hi, I've recently been creating an Augmented Reality game, using ARToolkit, Unity 5.3 and an Oculus Rift, with a Camera mounted to it.

    I've ran into an issue when trying to display my camera feed through the Oculus. By default when I enable VR, headtracking is enabled. However, since the Camera is attached to the Rift, there is no need for this, causing a number of issues.

    So as all I want to do is display what is being shown on the Camera on the Oculus' Screens, I need to find a way to remove all sorts of positional and rotational tracking.

    I've tried a range of options to get this to work with no success, I was wondering if any of you guys had any experience with this, and could possibly point me in the right direction?

    Thanks!