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Artists Salaries

Discussion in 'General Discussion' started by Azaroth, Dec 28, 2014.

  1. Azaroth

    Azaroth

    Joined:
    Oct 17, 2012
    Posts:
    43
    Hello everyone, i'm working on a project with unity and it requires about this quality of models. How does the payment go with this specialization? Per model? Per month? What are the salaries these people take? Also how much does a 2d artist take?

    Best Regards
     
  2. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,790
    You will be hard pressed to find any kind of standard what-so-ever. Most people who sell this stuff are not willing to talk openly about their fees and for good reason, it would invite unnecessary nitpicking (you charge too much!) and threaten their reputation.

    Your could use math and an hourly wage. Let's say you are willing to pay 20usd/hour, if the model takes about two workings days to finish fully animated, textured, that's 16 hours x $20 = $320 for the model.

    But there are still a lot of variables to consider. My example above is pretty much completely arbitrary. Who is to say what hourly wage an artist should make? Nobody is in charge of that, it's worked out through negotiations between the artist and buyer.

    You might also try to find similar models in online stores like 3Dexport, turbosquid, the unity asset store and see what they charge. The only issue with those, is that they are stock art, you are asking for a custom model I presume, that should cost more.

    I would pay per model, unless they are to be a permanent team member, than you can work out a monthly wage and set goals they have to meet that you both agreed on.There is also the option to split royalties when the game is finished, but good luck finding a talented artist who will agree to that.

    The best idea if you want the artist to do a lot of work for you and this is an indie game, pay them small amounts for meeting goals and also give them a sizable cut of the royalties. That shows you're serious about the project because you put up money, and it also includes the artist as a real team member who shares your goals.
     
    Last edited: Dec 28, 2014
    BrandyStarbrite likes this.
  3. Azaroth

    Azaroth

    Joined:
    Oct 17, 2012
    Posts:
    43
    Thank you for your answer Khyrid. When you say meeting goals you mean like a trees set for example? or by time, like month?
     
  4. sootie8

    sootie8

    Joined:
    Mar 25, 2014
    Posts:
    233
    The artists I work with are usually paid per model or set of models. Unless you are physically located where whoever you are working for is(i.e in the same office), its probably a good idea not do it by time, since its easier for them to not pay you(especially a month).

    Also if you agree royalties, it should be in a proper written contact by someone with legal knowledge, also don't rely on verbal agreements :)