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Artifacts on Distant Objects

Discussion in 'Global Illumination' started by r137, Dec 22, 2020.

  1. r137

    r137

    Joined:
    Mar 12, 2018
    Posts:
    47
    Hi,

    Progressive GPU bakes have artifacts on distant objects. Is this expected?

    Here is progressive GPU bake for cubes on x,y,z 10000
    2020-12-22 14_39_54-Window.png

    Here is progressive CPU bake for cubes on x,y,z 10000
    2020-12-22 14_40_37-Window.png

    There is no artifact at 0,0,0 . Demo scene is attached.

    Enlighten have even worse artifacts. I guess it is a common rule to not have extreme coordinates while baking lightmaps.

    2020-12-22 14_46_03-Window.png

    I am using 2018.4.30 with gtx 1060
     

    Attached Files:

    Last edited: Dec 22, 2020
  2. Pema-Malling

    Pema-Malling

    Unity Technologies

    Joined:
    Jul 3, 2020
    Posts:
    328
    Thanks for reporting this, and for the repro project. I'm not quite sure yet if this is a bug or not, but I'll take a look.
     
  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366