Hi everyone! I'm doing a mass change of fonts in our project, and when I changed to our new font (it's a much thicker font than the original), I see these artifacts (low alpha boxes) in editor (play mode). The smaller the font, the worse the artifacting is. This is a picture before any of my attempts to fix: More details: I'm in unity 2020.1.17f1 Orthographic camera (2d project) I'm using a font with the "bold" setting turned on. The "bold" setting is another TMP file. I have 30+ materials for the font. These materials apply to the regular font and the bold font, since the bold setting is nested into the font. I've already tried: Changing the sample point/padding ratio to 10% and then to 20% (90 x 9, and 90 x 18). This got rid of the random lines that were appearing, but the "alpha background" remains. In fact, the more I increased the ratio, the darker the box got. Adjusting the "bold" weight down, as another thread suggested. This didn't do anything. Changing the settings on my materials from "1" to bellow 0.75, this also didn't do anything. Running out of ideas here, thoughts? Thanks!