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artifact on the normal map imported into Unity

Discussion in 'External Tools' started by Visual73, Jul 8, 2019.

  1. Visual73

    Visual73

    Joined:
    Oct 21, 2017
    Posts:
    19
    Hi guys,

    I have a problem with the normal map imported on unity.

    On substance painter, the normal map is acceptable.
    On units the normal map is horrendous.

    Why is this happening?

    I did some tests, with different configuration of export from substance painter and import on unity. the artifact is displayed when I insert an HDR. I don't see the error with the default unity sky.

    if the object on unity is configured as static with an hdr, the artifact seems to improve, but to a certain extent, it always remains there.

    IS IT A PROBLEM OF NON-SYNCHRONIZATION BETWEEN SUBSTANCE AND UNITY?
    IS A PROBLEM OF SETTINGS TO SET ON UNITY?
     

    Attached Files:

  2. polyflow3d

    polyflow3d

    Joined:
    Oct 6, 2014
    Posts:
    164
    Seems like red or green channel of normalmap inverted. Invert it in 2d application manually or change export normalmap settings.