Hi guys, I have a problem with the normal map imported on unity. On substance painter, the normal map is acceptable. On units the normal map is horrendous. Why is this happening? I did some tests, with different configuration of export from substance painter and import on unity. the artifact is displayed when I insert an HDR. I don't see the error with the default unity sky. if the object on unity is configured as static with an hdr, the artifact seems to improve, but to a certain extent, it always remains there. IS IT A PROBLEM OF NON-SYNCHRONIZATION BETWEEN SUBSTANCE AND UNITY? IS A PROBLEM OF SETTINGS TO SET ON UNITY?