The Original Indie Dev: 22 games in 22 years I read this, and found the article to be interesting. Jeff Vogel was one of the first indie devs back in the day. He exclusively writes RPGs. His insights into what makes games good really surprised me, but I think it makes sense in a weird way. His example of the 'Quickfire' spell was one such example. You cast it, it expands, you get away from it and give it a few minutes to work and it clears out a dungeon for you. I can't think of anyone on these forums that would suggest such an ability, but apparently his players really loved it. He likened it (indirectly) to the Creepers in Minecraft, which are sort of the same thing, just the other way 'round. What do you all think?