Search Unity

Artefacts along wireframe mesh

Discussion in 'Global Illumination' started by mbarbaric_2, Jan 20, 2021.

  1. mbarbaric_2

    mbarbaric_2

    Joined:
    Oct 31, 2020
    Posts:
    5
    Hello,

    When I bake the light I get these weird artefacts following the mesh of the model. I can't get rid of them for days now. Does anyone have some experience with these to point me in the right direction?

    Thanks!
     

    Attached Files:

  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Your meshes are most likely missing properly authored lightmap UVs. You can verify this by using Texel Validity and UV Overlap debug views.
    Either author them yourself in a DCC tool, or have Unity generate them for you in the mesh importer settings.