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armv7 Xcode errors

Discussion in 'Unity Everyplay' started by Livealot, Sep 23, 2014.

  1. Livealot

    Livealot

    Joined:
    Sep 2, 2013
    Posts:
    228
    I just took the latest update from the Asset Store, and now having problems building in Xcode. I'm pretty sure it has to do with incorrect settings related to armv7, but can't remember what to change in Xcode. Are there simple instructions on how to configure your Xcode project to enable Everyplay?

    Also, it didn't look like the update from Asset Store actually changed many files so maybe it was a bad update. Is there a link to all the Everyplay folders that need to be deleted to do a clean import?
     
  2. trinta

    trinta

    Unity Technologies

    Joined:
    Jun 5, 2013
    Posts:
    24
    Hi,

    Can you elaborate with an error message you are getting from Xcode when building? Have you recently added any other plugins?

    Best regards,
    Tuomas
     
  3. Livealot

    Livealot

    Joined:
    Sep 2, 2013
    Posts:
    228
    Well I got the error to go away, although I'm not sure which of the following did the trick, maybe all

    I removed the following every play folders from my project:
    Editor/Everyplay
    Editor Default Resources/Everyplay
    Plugins/Everyplay
    Plugins/Android/everyplay

    I reimported a clean version of Everyplay from the Asset Store

    I created a build in a new place, which I then opened in Xcode as a new project. That is instead of my normal process of just lazily hitting Build & Run from Unity.