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Discussion in 'General Discussion' started by konsic, Apr 4, 2018.
Voxel GI enables indirect diffuse and specular lighting.
Armory going open source
Enough demo, where are the real games ?
I mean a good game engine is not just about graphics showcase, but how easy you can create a game, how you code the game, how you setup collisions layers, how easy it is to use physics and how you setup other stuff. Terrain, vegetation , GUI editor, cinematic plugin , ocean with waves and foam, decals , particles ?
Anyway it's nice to have other 3D engine options.
Does this solution bring anything revolutionary new to the table?
I mean there are already quite a few Voxel GI solutions available. Like Nvidia‘s VXGI
And none of those are particularly performance friendly. That was the reason why Epic scraped it from their engine and only a handful games actually use it.
If the troll/orc in that demo was beautifully textured, animated and his mace was flaming, smashing the teapots to reveal the shiny, glorious treasures within, that would be impressive.
Add to the wishlist, menu game, options, save and load game, orc able to move and fight other orcs enemies with good AI, the level would mix some indoor buildings instead of a cube , and there would be some outdoor terrain and vegetation, with some cool looking water lake or river.
Then Armory would got my attention
Armory game engine is being built ontop of blender. You will use blender to create the game, and just run the armory plugin.
It's a blender plugin.
Okay, so it's probably not worth it then, as the Blender game engine is kind of a disaster.
I've not been paying attention properly but was under the impression this is instead of the blender game engine, and the blender game engine is also officially dead.
Then mmmmmaybe it'll be improved a bit? But honestly, the only way I'd ever use a game engine produced by the Blender folks is if I suddenly went full FOSS, which I don't see happening. There are just too many much more mature and robust solutions.
Enlighten is among the best solutions in the world for GI and yet people still keep grasping for magic tricks. There is no good full-realtime GI that is fast. Simply need another 5 years or so.
CryEngine Svogi works well for outdoors.
That reminds me, I must have a look at version 2 of nvidia VXGI sometime.
Given the number of people who seem to hanker over such alternative solutions, I'm surprised there hasnt been a lot of visible nagging of nvidia to bring VXGI to Unity.
Given the fact it's buggy and slow as hell I'm not surprised.