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Arm goes backwards instead of back down when blending?

Discussion in 'Animation' started by samdaman93, Oct 2, 2021.

  1. samdaman93

    samdaman93

    Joined:
    Oct 3, 2015
    Posts:
    36
    I'm putting together an animation tree which is layered, and it seems to get between two animation states it blends the arm backwards over the top of the head rather than back down. Is there anyway to set constraints in your rig or sort this any other way? Either through blender or unity so that it blends the proper way?

    All help is welcomed! Cheers,
     
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