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ArKit + VR Cardboard

Discussion in 'AR' started by smartgurlz, May 15, 2018.

  1. smartgurlz

    smartgurlz

    Joined:
    Jan 3, 2018
    Posts:
    1
    Hello all.

    I wonder if anyone has made any applications using ArKit and a VR Cardboard.

    I am a bit stuck and would appreciate any help or tips. I never worked with VR so I am starting to read the documentation from cardboard.

    Best,
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    I'm making such an app now — it uses ARKit to get "inside-out" 6DOF head tracking with a Cardboard viewer.
     
  3. Atulyextel2

    Atulyextel2

    Joined:
    Jan 10, 2018
    Posts:
    11
    Hi,
    Bro i have never used arkit so i cant say for sure that this will work with arkit but i have used this with vuforia it gives 3DOF i created vr room and i can able to see around the room. and there one more sdk called voidar it gives 6dof but the tracking is a bit off but with that i can even move in side the room for this also is used vuforia to get the stereoscopic view.
    Bro if it was helpful for you then can u tell some good tutorials for learning arkit
     
  4. Virtopia

    Virtopia

    Joined:
    Aug 9, 2017
    Posts:
    4
    This test shows it working pretty smoothly:

     
  5. Virtopia

    Virtopia

    Joined:
    Aug 9, 2017
    Posts:
    4
    Sorry, this one is using ARCore, not ARKit.



    This last one shows the same resources, but a lot more laggy, using ARKit...
     
  6. Atomator

    Atomator

    Joined:
    Jun 10, 2019
    Posts:
    1
  7. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    I’ve done it with ARKit and GVR (I think it was daydream not cardboard, as cardboard is 3dof)

    Runs very slowly on iPhoneX. Fun but not very usable.