Hi, question on a terrain occlusion. I applied MobileOcclusion shader to a material and the material to a cube to cut bridge prefab and sample cube I was testing with (as seen on the screen shot). I have a problem with terrain occlusion though. I tried DepthMask (http://wiki.unity3d.com/index.php?title=DepthMask) but it doesn't work with ARKit - terrain and objects are not cut. And directions how to solve it much appreciated. My idea is to simulate the "water" with real world surfaces.