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ARKit support for iOS via Unity-ARKit-Plugin

Discussion in 'ARKit' started by jimmya, Jun 5, 2017.

  1. deraggi

    deraggi

    Joined:
    Apr 29, 2016
    Posts:
    85
    Hi,

    it took me forever to find this information, as I was struggeling with ARKit using OpenGLES. I'd suggest to add this to the description page of the plugin
     
  2. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    672
    Just change the tiling parameters on the material according to the scale of the plane.
     
    OLGV likes this.
  3. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    672
  4. 3d_Artist1987

    3d_Artist1987

    Joined:
    Jul 9, 2012
    Posts:
    590
    Can ARFoundation support arkit 2.0 (beta) ?
     
  5. TijsVdV

    TijsVdV

    Joined:
    Mar 7, 2017
    Posts:
    11
    I am using ARFoundation and i want to start a new ar session. I start my scene without an ArSession object and i instantiate one when i press a button. This works fine. When i want to make a new session i destroy my ArSession object and then instantiated a new one. But this gives me the error: InvalidOperationException: Cannot start AR session because there is no session subsystem. What am i doing wrong? I do still keep the same AR Session Origin object.

    I just tested by putting everything from AR in one seperate scene. When i load that scene for the first time all is fine. When i then go back to my main scene and then back to the ar scene i get the same error.
     
    Last edited: Jun 22, 2018
  6. OLGV

    OLGV

    Joined:
    Oct 4, 2012
    Posts:
    25
    You mean ARFoundation instead of ARInterface?

    ARFoundation is a package containing all similar features provided by both ARKit & ARCore (eg: Plane detection, Light estimate, Hit testing, AR Scaling, etc). The advantage is that using ARFoundation what you implement is still valid when you switch platform between the two and you use one feature which would work on both iOS or Android once you build.

    If you want very new, or specific features, which one provider (Apple or Google) offers but the other not, then you have to use the specific package (eg: ARKit or ARCore) for the device you build. For example: if you want to use AREnvironmentProbeAnchor (ar reflection probes) this is supported by ARKit only at the moment - in this case, you have to use ARKit.
    You can use them together, take some common functions from ARFoundation (which you know will be operational for both platforms) and then also bring ARKit or ARCore for very specific features.
     
    JelmerV likes this.
  7. adrian-taylor09

    adrian-taylor09

    Joined:
    Dec 22, 2016
    Posts:
    2
    What is the accepted way to persist an ARKit session across scenes?
    In my app I have Scene A with no AR functionality and scene B that uses ARKit. I want to be able to switch from Scene B to Scene A and then back to Scene B again and keep the same tracking data....
     
  8. OLGV

    OLGV

    Joined:
    Oct 4, 2012
    Posts:
    25
    Could you start with scene B and then
    LoadSceneMode.Additive
    scene A, discarding it at a later stage?

    Not sure if you can disable enable the AR tracking for now, as I understood the AR tracking is requested by the Unity from the OS and can be requested only when the app is starting - but I might be wrong on this as things advance fast.
     
  9. petey

    petey

    Joined:
    May 20, 2009
    Posts:
    1,187
    Hi there,
    Just jumped back onto this after a bit of a break and my project wont work, due to me using iVidCapPro (which doesn't run on metal).
    I hadn't realised replaykit was supported by Unity, just wondering does that have a way of only recording a portion of the screen? I might be wrong but I feel that is something a lot of the people using iVidCapPro are trying to achieve.

    Thanks,
    Pete
     
    Last edited: Jun 24, 2018
  10. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    243
    Creating some complex AR experience and trying to make it able to test via editor I met 3 common issues/problems using ARKit
    1. ARPlaneAnchor identifier randomly become empty or any other value. The only way to get it's correct ID is at event when it been detected. It's known issue mentioned here . Furthermore ARPlaneAnchor class instance is replaced - I trying to cache it and compare after but cached instance != compared instance. That is really annoying. The question is - why that happens and when will be fixed?

    2. In some cases I need to disable session tracking setting up detection to none. Using UnityARAnchorManager I found that after restoring detection (hor/ver/hor+ver) previously detected planes are ignored, and new planes detected just in same place. Is it expected behaviour or some kind of bug?

    3. In my app I switch plane detection mode runtime from horizontal to vertical and to hor+ver after that. I tried to setup remote testing for that. Initially each time on
      Code (CSharp):
      1. UnityARSessionNativeInterface.RunWithConfigAndOptions >  CreateRemoteWorldTrackingConnection
      creates new ARKitRemoteConnection gameObject. That caused many troubles, so I tried to re-initialize existed object, calling
      Code (CSharp):
      1. ARKitRemoteConnection.SendInitToPlayer()
      method. That changed detection options correctly, but on new plane detection that ARAnchorAddedEvent event been called more then 1 time, depending on how many time I changed detection and re-initialised remote connection component. Is there any solution or other approach to implement my idea?
     
  11. BrandonYJ

    BrandonYJ

    Joined:
    Jan 5, 2017
    Posts:
    3
    Summary: After downloading the ARkit 2 object scanning from https://developer.apple.com/documentation/arkit/scanning_and_detecting_3d_objects . After i build it in Xcode to my Ipad IOS 12 beta it keep crashing.


    Steps to Reproduce: Download the sample code from https://developer.apple.com/documentation/arkit/scanning_and_detecting_3d_objects > build with xcode 10.0beta to Ipad IOS 12 beta > open the app and it crash.


    Expected Results: expected result to be able to open the app and scan the object.


    Actual Results: cant even open the app since it keep crashes when you open it.


    Version/Build: 12
     
  12. Steamc0re

    Steamc0re

    Joined:
    Nov 24, 2014
    Posts:
    104
    I am having issue with using ARKit Remote in 2017.4.5f1 and iOS 11.4, Latest XCode.

    It connects , and sends video, but instead of sending data and updating the camera, planes, and points, the video has a 1 second "ghost" as you can see in the below image. This after-image stays for about a second and then updates again. Anyone have this problem?

    upload_2018-6-26_11-32-21.png
     
  13. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    243
    That is known issue because of too large data sent in editor. Check this solution, that will help to remove "ghost" but unfortunately will be still very laggy
     
    Steamc0re likes this.
  14. Pilltech101

    Pilltech101

    Joined:
    Jul 25, 2014
    Posts:
    11
    Would anyone have an Idea on how to capture an image using Arkit? In the past I have used
    WebCamTextures to take pictures but if my info is correct WebCamTextures do not work well with the Arkit scene.
     
    Last edited: Jun 26, 2018
  15. dyuldashev

    dyuldashev

    Joined:
    Mar 3, 2016
    Posts:
    20
    I have a very simple question. I've built my whole project using AR Intefrace. The examples in the Github repo use GUI instead of UI. However, I changed everything to UI, but the ground plane is continuing to create objects when I press on UI buttons/sliders. It means that the ARGameObject Layer(Layer #11) is being rendered before the UI layer(Layer #5)?How can render the UI layer above all the layers so that when I press on UI buttons what's behind those buttons won't get affected? Thanks.
     
  16. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    648
    Cant you just use 'IsPointerOverUIObject' ?

    Code (CSharp):
    1.     //          ----------------------------
    2.     private void Update ()
    3.     {
    4.         //if ((Input.GetMouseButtonDown(0)) && (!EventSystems.EventSystem.current.IsPointerOverGameObject(0)))
    5.         if ((!IsPointerOverUIObject()) && (Input.GetMouseButtonDown(0)) && (!GlobalVarsScript.scenePlaced))
    6.         {
    7.             Debug.Log("A0 .. placed scene .. ");
    8.  
    9.             RaycastHit hit;
    10.  
    11.             if (Physics.Raycast(ray, out hit, maxRayDistance))
    12.             {
    13.                 Debug.Log(" XX .. RaycastHit hit Layer is .. " + hit.transform.gameObject.layer + "    RaycastHit hit name is .. " + hit.transform.name);
    14.             }
    15.             //we'll try to hit one of the plane collider gameobjects that were generated by the plugin
    16.             //effectively similar to calling HitTest with ARHitTestResultType.ARHitTestResultTypeExistingPlaneUsingExtent
    17.             if (Physics.Raycast(ray, out hit, maxRayDistance, collisionLayer))
    18.             {
    19.                 //we're going to get the position from the contact point
    20.                 m_HitTransform.position = hit.point;
    21.                 Debug.Log(string.Format("x:{0:0.######} y:{1:0.######} z:{2:0.######}", m_HitTransform.position.x, m_HitTransform.position.y, m_HitTransform.position.z));
    22.  
    23.                 //and the rotation from the transform of the plane collider
    24.                 m_HitTransform.rotation = hit.transform.rotation;
    25.                 StartCoroutine(Wait());
    26.             }
    27.         }
    28.     }
    29.     // Taken from http://answers.unity3d.com/questions/1115464/ispointerovergameobject-not-working-with-touch-inp.html#answer-1115473
    30.     private bool IsPointerOverUIObject ()
    31.     {
    32.         PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
    33.         eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
    34.         List<RaycastResult> results = new List<RaycastResult>();
    35.         EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
    36.         return results.Count > 0;
    37.     }
    38.     //          ----------------------------
     
    Burglecut likes this.
  17. HisDarkHumour

    HisDarkHumour

    Joined:
    Aug 23, 2017
    Posts:
    2
    Hi Thanks for help I received here, got me past some early mind boggling questions. I've released a game on iOS, hope you guys will check it out, its free! and I'm always interested in feedback for future versions.

    AppStore.com/MechagamiWorld

     
  18. astorms

    astorms

    Joined:
    Jan 31, 2018
    Posts:
    8
    Did you ever figure this out? I have the same problem and want use Unity coordinates to place the anchors.
     
  19. astorms

    astorms

    Joined:
    Jan 31, 2018
    Posts:
    8
    I'm trying to figure out how to use the UnityARUserAnchorComponent effectively. My understanding is I should place one of these components on every virtual object that I want to be "attached" to the real world. In my app, i want to use one image target to generate several large virtual objects (approximately 5m x 5m) in fixed locations throughout a large area (100m x 50m).
    1. Would instantiating those objects (with a UnityARUserAnchorComponent attached) at the beginning of the session using Unity coordinates "plant" those objects on the real world realistically as I walk amongst them? Or are they only meant to be placed within a few feet of the ARKit Camera?
    2. In the default UnityARUserAnchorComponent, the ARUserAnchorUpdatedEvent delagate does not have any code in it. Are we expected to update the gameobject's transform in that method to keep the gameobject placed most accurately in the real world? Or is that done automatically under the hood?
     
  20. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    672
    Please follow along with the documentation and examples given. This is the basic stuff that is provided with the examples.
     
  21. unity_tqlj7BfvM9vR_A

    unity_tqlj7BfvM9vR_A

    Joined:
    Mar 1, 2018
    Posts:
    4
    I am walking into random crashes (1/100) when switching models within a Unity ARkit App. The app spawns an container with different models via the GenerateImageAnchor script and then switches child models with a small animation within that container (so the container/parent remains the same). See the crash log below.

    Seems the error has something to do with: Termination Reason: Namespace SIGNAL, Code 0xb and crashes within a Thread about: "Name: Dispatch queue: com.Metal.CompletionQueueDispatch", which has to do with CoreFoundation and CoreVideo?

    Any ideas on how to fix these random occurring errors? It doesn't seem to trigger any null reference exceptions so that cannot be the problem.

    Thanks in advance!

    Code (CSharp):
    1.  
    2. {"app_name":"ardisplay","timestamp":"2018-07-01 12:34:26.37 +0200","app_version":"0.1","slice_uuid":"ef2c8a0a-fb23-3b56-9d46-11b679551981","adam_id":0,"build_version":"0","bundleID":"com.fx.ardisplay","share_with_app_devs":true,"is_first_party":false,"bug_type":"109","os_version":"iPhone OS 11.3 (15E5216a)","incident_id":"E9A9720C-A866-4DF9-8503-42EFF223B946","name":"ardisplay"}
    3. Incident Identifier: E9A9720C-A866-4DF9-8503-42EFF223B946
    4. CrashReporter Key:   4e44e74d2fef3c9f752f9928ad6d0738d0756b8f
    5. Hardware Model:      iPad7,2
    6. Process:             ardisplay [4558]
    7. Path:                /private/var/containers/Bundle/Application/52D70328-24FC-49D2-B7CC-9AF62A815691/ardisplay.app/ardisplay
    8. Identifier:          com.fx.ardisplay
    9. Version:             0 (0.1)
    10. Code Type:           ARM-64 (Native)
    11. Role:                Foreground
    12. Parent Process:      launchd [1]
    13. Coalition:           com.fx.ardisplay [4713]
    14.  
    15.  
    16. Date/Time:           2018-07-01 12:34:26.3109 +0200
    17. Launch Time:         2018-07-01 12:31:27.9328 +0200
    18. OS Version:          iPhone OS 11.3 (15E5216a)
    19. Baseband Version:    3.66.00
    20. Report Version:      104
    21.  
    22. Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    23. Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    24. VM Region Info: 0 is not in any region.  Bytes before following region: 4376952832
    25.       REGION TYPE                      START - END             [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
    26.       UNUSED SPACE AT START
    27. --->
    28.       __TEXT                 0000000104e30000-0000000105f40000 [ 17.1M] r-x/r-x SM=COW  ...app/ardisplay
    29.  
    30. Termination Signal: Segmentation fault: 11
    31. Termination Reason: Namespace SIGNAL, Code 0xb
    32. Terminating Process: exc handler [0]
    33. Triggered by Thread:  40
    34.  
    35. Filtered syslog:
    36. None found
    37.  
    38. Thread 0 name:  Dispatch queue: com.apple.main-thread
    39. Thread 0:
    40. 0   libsystem_kernel.dylib            0x000000018201bd3c 0x18201b000 + 3388
    41. 1   libsystem_kernel.dylib            0x000000018201bff4 0x18201b000 + 4084
    42. 2   libsystem_malloc.dylib            0x0000000182080600 0x182072000 + 58880
    43. 3   ardisplay                        0x00000001054ca3d4 0x104e30000 + 6923220
    44. 4   ardisplay                        0x00000001054cc730 0x104e30000 + 6932272
    45. 5   ardisplay                        0x00000001058bc9fc 0x104e30000 + 11061756
    46. 6   ardisplay                        0x00000001055b9684 0x104e30000 + 7902852
    47. 7   ardisplay                        0x00000001055c129c 0x104e30000 + 7934620
    48. 8   ardisplay                        0x00000001054d019c 0x104e30000 + 6947228
    49. 9   ardisplay                        0x0000000105430c84 0x104e30000 + 6294660
    50. 10  ardisplay                        0x0000000105430c38 0x104e30000 + 6294584
    51. 11  ardisplay                        0x000000010542e770 0x104e30000 + 6285168
    52. 12  ardisplay                        0x000000010542ec68 0x104e30000 + 6286440
    53. 13  ardisplay                        0x00000001058c8eac 0x104e30000 + 11112108
    54. 14  ardisplay                        0x00000001058bf2bc 0x104e30000 + 11072188
    55. 15  ardisplay                        0x00000001058bf248 0x104e30000 + 11072072
    56. 16  ardisplay                        0x00000001054d2ccc 0x104e30000 + 6958284
    57. 17  ardisplay                        0x00000001054d2c58 0x104e30000 + 6958168
    58. 18  ardisplay                        0x00000001054d2c58 0x104e30000 + 6958168
    59. 19  ardisplay                        0x00000001054d2c58 0x104e30000 + 6958168
    60. 20  ardisplay                        0x00000001054d2c58 0x104e30000 + 6958168
    61. 21  ardisplay                        0x00000001054d2c58 0x104e30000 + 6958168
    62. 22  ardisplay                        0x00000001054d2d6c 0x104e30000 + 6958444
    63. 23  ardisplay                        0x00000001058defd4 0x104e30000 + 11202516
    64. 24  ardisplay                        0x0000000104e967d0 0x104e30000 + 419792
    65. 25  ardisplay                        0x00000001052ebcc8 0x104e30000 + 4963528
    66. 26  ardisplay                        0x0000000105cbe3d4 0x104e30000 + 15262676
    67. 27  ardisplay                        0x00000001056c7480 0x104e30000 + 9008256
    68. 28  ardisplay                        0x00000001056cf54c 0x104e30000 + 9041228
    69. 29  ardisplay                        0x00000001056d4840 0x104e30000 + 9062464
    70. 30  ardisplay                        0x00000001055631d8 0x104e30000 + 7549400
    71. 31  ardisplay                        0x0000000105617ca0 0x104e30000 + 8289440
    72. 32  ardisplay                        0x0000000105617cc8 0x104e30000 + 8289480
    73. 33  ardisplay                        0x0000000105617e24 0x104e30000 + 8289828
    74. 34  ardisplay                        0x00000001054425f8 0x104e30000 + 6366712
    75. 35  ardisplay                        0x0000000104e3b7c0 0x104e30000 + 47040
    76. 36  ardisplay                        0x0000000104e3b6ac 0x104e30000 + 46764
    77. 37  QuartzCore                        0x00000001866133c0 0x186607000 + 50112
    78. 38  QuartzCore                        0x00000001866c86fc 0x186607000 + 792316
    79. 39  CoreFoundation                    0x0000000182541b20 0x182471000 + 854816
    80. 40  CoreFoundation                    0x000000018255cae8 0x182471000 + 965352
    81. 41  CoreFoundation                    0x000000018255c230 0x182471000 + 963120
    82. 42  CoreFoundation                    0x0000000182559c80 0x182471000 + 953472
    83. 43  CoreFoundation                    0x0000000182479da8 0x182471000 + 36264
    84. 44  GraphicsServices                  0x000000018445c020 0x184451000 + 45088
    85. 45  UIKit                            0x000000018c4599fc 0x18c13c000 + 3267068
    86. 46  ardisplay                        0x0000000104e340e0 0x104e30000 + 16608
    87. 47  libdyld.dylib                    0x0000000181f0dfc0 0x181f0d000 + 4032
    88.  
    89. Thread 1 name:  com.apple.uikit.eventfetch-thread
    90. Thread 1:
    91. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    92. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    93. 2   CoreFoundation                    0x000000018255be40 0x182471000 + 962112
    94. 3   CoreFoundation                    0x0000000182559908 0x182471000 + 952584
    95. 4   CoreFoundation                    0x0000000182479da8 0x182471000 + 36264
    96. 5   Foundation                        0x0000000182ef2464 0x182ee6000 + 50276
    97. 6   Foundation                        0x0000000182f1174c 0x182ee6000 + 177996
    98. 7   UIKit                            0x000000018c13ea54 0x18c13c000 + 10836
    99. 8   Foundation                        0x0000000182ff2d64 0x182ee6000 + 1101156
    100. 9   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    101. 10  libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    102. 11  libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    103.  
    104. Thread 2 name:  GC Finalizer
    105. Thread 2:
    106. 0   libsystem_kernel.dylib            0x000000018203d0f4 0x18201b000 + 139508
    107. 1   libsystem_pthread.dylib          0x00000001821dfc90 0x1821db000 + 19600
    108. 2   ardisplay                        0x0000000105c97184 0x104e30000 + 15102340
    109. 3   ardisplay                        0x0000000105c7c6e0 0x104e30000 + 14993120
    110. 4   ardisplay                        0x0000000105c93c98 0x104e30000 + 15088792
    111. 5   ardisplay                        0x0000000105c978cc 0x104e30000 + 15104204
    112. 6   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    113. 7   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    114. 8   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    115.  
    116. Thread 3 name:  BatchDeleteObjects
    117. Thread 3:
    118. 0   libsystem_kernel.dylib            0x000000018201be44 0x18201b000 + 3652
    119. 1   libdispatch.dylib                0x0000000181eaafcc 0x181ea7000 + 16332
    120. 2   libdispatch.dylib                0x0000000181eab964 0x181ea7000 + 18788
    121. 3   ardisplay                        0x0000000105672900 0x104e30000 + 8661248
    122. 4   ardisplay                        0x00000001056094e4 0x104e30000 + 8230116
    123. 5   ardisplay                        0x0000000105671f7c 0x104e30000 + 8658812
    124. 6   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    125. 7   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
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    376. 1   libdispatch.dylib                0x0000000181eaafcc 0x181ea7000 + 16332
    377. 2   libdispatch.dylib                0x0000000181eab964 0x181ea7000 + 18788
    378. 3   ardisplay                        0x000000010563edf0 0x104e30000 + 8449520
    379. 4   ardisplay                        0x00000001055ff770 0x104e30000 + 8189808
    380. 5   ardisplay                        0x00000001055fed48 0x104e30000 + 8187208
    381. 6   ardisplay                        0x0000000105671f7c 0x104e30000 + 8658812
    382. 7   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    383. 8   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    384. 9   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    385.  
    386. Thread 23 name:  BackgroundWorker
    387. Thread 23:
    388. 0   libsystem_kernel.dylib            0x000000018201be44 0x18201b000 + 3652
    389. 1   libdispatch.dylib                0x0000000181eaafcc 0x181ea7000 + 16332
    390. 2   libdispatch.dylib                0x0000000181eab964 0x181ea7000 + 18788
    391. 3   ardisplay                        0x000000010563edf0 0x104e30000 + 8449520
    392. 4   ardisplay                        0x00000001055ff770 0x104e30000 + 8189808
    393. 5   ardisplay                        0x00000001055fed48 0x104e30000 + 8187208
    394. 6   ardisplay                        0x0000000105671f7c 0x104e30000 + 8658812
    395. 7   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    396. 8   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    397. 9   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    398.  
    399. Thread 24 name:  AVAudioSession Notify Thread
    400. Thread 24:
    401. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    402. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    403. 2   CoreFoundation                    0x000000018255be40 0x182471000 + 962112
    404. 3   CoreFoundation                    0x0000000182559908 0x182471000 + 952584
    405. 4   CoreFoundation                    0x0000000182479da8 0x182471000 + 36264
    406. 5   AVFAudio                          0x0000000187f5e44c 0x187ed8000 + 549964
    407. 6   AVFAudio                          0x0000000187f88834 0x187ed8000 + 722996
    408. 7   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    409. 8   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    410. 9   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    411.  
    412. Thread 25:
    413. 0   libsystem_kernel.dylib            0x000000018201be44 0x18201b000 + 3652
    414. 1   ardisplay                        0x0000000105c371d0 0x104e30000 + 14709200
    415. 2   ardisplay                        0x0000000105c531b4 0x104e30000 + 14823860
    416. 3   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    417. 4   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    418. 5   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    419.  
    420. Thread 26 name:  AURemoteIO::IOThread
    421. Thread 26:
    422. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    423. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    424. 2   AudioToolbox                      0x000000018618da9c 0x1860ce000 + 785052
    425. 3   AudioToolbox                      0x0000000186192320 0x1860ce000 + 803616
    426. 4   AudioToolbox                      0x0000000186504130 0x1860ce000 + 4415792
    427. 5   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    428. 6   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    429. 7   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    430.  
    431. Thread 27:
    432. 0   libsystem_kernel.dylib            0x000000018203d610 0x18201b000 + 140816
    433. 1   libsystem_c.dylib                0x0000000181f5612c 0x181f49000 + 53548
    434. 2   libsystem_c.dylib                0x0000000181f5604c 0x181f49000 + 53324
    435. 3   ardisplay                        0x0000000105c36d44 0x104e30000 + 14708036
    436. 4   ardisplay                        0x0000000105c531a0 0x104e30000 + 14823840
    437. 5   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    438. 6   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    439. 7   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    440.  
    441. Thread 28 name:  com.apple.CoreMotion.MotionThread
    442. Thread 28:
    443. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    444. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    445. 2   CoreFoundation                    0x000000018255be40 0x182471000 + 962112
    446. 3   CoreFoundation                    0x0000000182559908 0x182471000 + 952584
    447. 4   CoreFoundation                    0x0000000182479da8 0x182471000 + 36264
    448. 5   CoreFoundation                    0x00000001824c9b28 0x182471000 + 363304
    449. 6   CoreMotion                        0x0000000187a599fc 0x1879d8000 + 530940
    450. 7   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    451. 8   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    452. 9   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    453.  
    454. Thread 29 name:  UnityPreload
    455. Thread 29:
    456. 0   libsystem_kernel.dylib            0x000000018201be44 0x18201b000 + 3652
    457. 1   libdispatch.dylib                0x0000000181eaafcc 0x181ea7000 + 16332
    458. 2   libdispatch.dylib                0x0000000181eab964 0x181ea7000 + 18788
    459. 3   ardisplay                        0x0000000105640fd0 0x104e30000 + 8458192
    460. 4   ardisplay                        0x0000000105640f58 0x104e30000 + 8458072
    461. 5   ardisplay                        0x0000000105671f7c 0x104e30000 + 8658812
    462. 6   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    463. 7   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    464. 8   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    465.  
    466. Thread 30 name:  Worker Thread
    467. Thread 30:
    468. 0   libsystem_kernel.dylib            0x000000018201be44 0x18201b000 + 3652
    469. 1   libdispatch.dylib                0x0000000181eaafcc 0x181ea7000 + 16332
    470. 2   libdispatch.dylib                0x0000000181eab964 0x181ea7000 + 18788
    471. 3   ardisplay                        0x000000010563edf0 0x104e30000 + 8449520
    472. 4   ardisplay                        0x00000001055ff770 0x104e30000 + 8189808
    473. 5   ardisplay                        0x00000001055fed48 0x104e30000 + 8187208
    474. 6   ardisplay                        0x0000000105671f7c 0x104e30000 + 8658812
    475. 7   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    476. 8   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    477. 9   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    478.  
    479. Thread 31 name:  com.apple.arkit.capture
    480. Thread 31:
    481. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    482. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    483. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    484. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    485. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    486. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    487. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    488.  
    489. Thread 32:
    490. 0   libsystem_kernel.dylib            0x000000018203dd84 0x18201b000 + 142724
    491. 1   libsystem_pthread.dylib          0x00000001821dbeb4 0x1821db000 + 3764
    492. 2   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    493.  
    494. Thread 33:
    495. 0   libsystem_kernel.dylib            0x000000018203dd84 0x18201b000 + 142724
    496. 1   libsystem_pthread.dylib          0x00000001821dbeb4 0x1821db000 + 3764
    497. 2   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    498.  
    499. Thread 34 name:  FilteringFrameDownsampleNodeWorkQueue.thread
    500. Thread 34:
    501. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    502. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    503. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    504. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    505. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    506. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    507. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    508.  
    509. Thread 35 name:  APICallback.thread
    510. Thread 35:
    511. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    512. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    513. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    514. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    515. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    516. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    517. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    518.  
    519. Thread 36 name:  com.apple.arkit.technique.requests  Dispatch queue: com.apple.arkit.technique.requests
    520. Thread 36:
    521. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    522. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    523. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    524. 3   ARKit                            0x000000019de69850 0x19de01000 + 428112
    525. 4   libdispatch.dylib                0x0000000181ea8b24 0x181ea7000 + 6948
    526. 5   libdispatch.dylib                0x0000000181ea8ae4 0x181ea7000 + 6884
    527. 6   libdispatch.dylib                0x0000000181eb2a38 0x181ea7000 + 47672
    528. 7   libdispatch.dylib                0x0000000181eb3380 0x181ea7000 + 50048
    529. 8   libdispatch.dylib                0x0000000181eb5d30 0x181ea7000 + 60720
    530. 9   libdispatch.dylib                0x0000000181eb71f8 0x181ea7000 + 66040
    531. 10  libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    532. 11  libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    533. 12  libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    534.  
    535. Thread 37 name:  VIOEngineNode.thread
    536. Thread 37:
    537. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    538. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    539. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    540. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    541. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    542. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    543. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    544.  
    545. Thread 38 name:  com.apple.arkit.technique.imageDetection
    546. Thread 38:
    547. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    548. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    549. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    550. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    551. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    552. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    553. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    554.  
    555. Thread 39 name:  com.apple.arkit.planeEstimation
    556. Thread 39:
    557. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    558. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    559. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    560. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    561. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    562. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    563. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    564.  
    565. Thread 40 name:  Dispatch queue: com.Metal.CompletionQueueDispatch
    566. Thread 40 Crashed:
    567. 0   CoreFoundation                    0x0000000182476b70 0x182471000 + 23408
    568. 1   CoreVideo                        0x0000000185663f08 0x185652000 + 73480
    569. 2   CoreVideo                        0x0000000185663f08 0x185652000 + 73480
    570. 3   CoreVideo                        0x00000001856543c0 0x185652000 + 9152
    571. 4   CoreVideo                        0x000000018565a5ec 0x185652000 + 34284
    572. 5   CoreFoundation                    0x000000018255dc3c 0x182471000 + 969788
    573. 6   ardisplay                        0x0000000105431164 0x104e30000 + 6295908
    574. 7   Metal                            0x0000000184415214 0x1843b8000 + 381460
    575. 8   Metal                            0x0000000184416754 0x1843b8000 + 386900
    576. 9   Metal                            0x00000001843c7770 0x1843b8000 + 63344
    577. 10  Metal                            0x000000018441ad0c 0x1843b8000 + 404748
    578. 11  IOAccelerator                    0x00000001843af544 0x1843ac000 + 13636
    579. 12  IOKit                            0x000000018281c998 0x182817000 + 22936
    580. 13  IOKit                            0x000000018281ca28 0x182817000 + 23080
    581. 14  libdispatch.dylib                0x0000000181ec0f84 0x181ea7000 + 106372
    582. 15  libdispatch.dylib                0x0000000181ea8ae4 0x181ea7000 + 6884
    583. 16  libdispatch.dylib                0x0000000181eb0f18 0x181ea7000 + 40728
    584. 17  libdispatch.dylib                0x0000000181eba808 0x181ea7000 + 79880
    585. 18  libdispatch.dylib                0x0000000181eb28f0 0x181ea7000 + 47344
    586. 19  libdispatch.dylib                0x0000000181eb3380 0x181ea7000 + 50048
    587. 20  libdispatch.dylib                0x0000000181eb3d4c 0x181ea7000 + 52556
    588. 21  libdispatch.dylib                0x0000000181ebc11c 0x181ea7000 + 86300
    589. 22  libsystem_pthread.dylib          0x00000001821dbe70 0x1821db000 + 3696
    590. 23  libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    591.  
    592. Thread 41:
    593. 0   libsystem_kernel.dylib            0x000000018203dd84 0x18201b000 + 142724
    594. 1   libsystem_pthread.dylib          0x00000001821dc0a0 0x1821db000 + 4256
    595. 2   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    596.  
    597. Thread 42:
    598. 0   libdispatch.dylib                0x0000000181ebbf40 0x181ea7000 + 85824
    599. 1   libsystem_pthread.dylib          0x00000001821dbe70 0x1821db000 + 3696
    600. 2   libsystem_pthread.dylib          0x00000001821dbe70 0x1821db000 + 3696
    601. 3   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    602.  
    603. Thread 43 name:  Dispatch queue: com.apple.coremedia.player.async.0x1c8148560
    604. Thread 43:
    605. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    606. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    607. 2   libdispatch.dylib                0x0000000181ebe8b8 0x181ea7000 + 96440
    608. 3   libdispatch.dylib                0x0000000181ebedb0 0x181ea7000 + 97712
    609. 4   libxpc.dylib                      0x00000001822188d8 0x182212000 + 26840
    610. 5   CoreMedia                        0x000000018594f19c 0x18581e000 + 1249692
    611. 6   MediaToolbox                      0x0000000186ba2910 0x186a0d000 + 1661200
    612. 7   MediaToolbox                      0x0000000186b0c580 0x186a0d000 + 1045888
    613. 8   MediaToolbox                      0x0000000186b0f580 0x186a0d000 + 1058176
    614. 9   libdispatch.dylib                0x0000000181ea8ae4 0x181ea7000 + 6884
    615. 10  libdispatch.dylib                0x0000000181eb2a38 0x181ea7000 + 47672
    616. 11  libdispatch.dylib                0x0000000181eb3380 0x181ea7000 + 50048
    617. 12  libdispatch.dylib                0x0000000181eb5d30 0x181ea7000 + 60720
    618. 13  libdispatch.dylib                0x0000000181eb71f8 0x181ea7000 + 66040
    619. 14  libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    620. 15  libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    621. 16  libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    622.  
    623. Thread 44:
    624. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    625. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    626. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    627. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    628. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    629. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    630. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    631.  
    632. Thread 45:
    633. 0   libsystem_pthread.dylib          0x00000001821dbb04 0x1821db000 + 2820
    634.  
    635. Thread 46:
    636. 0   libsystem_kernel.dylib            0x000000018203dd84 0x18201b000 + 142724
    637. 1   libsystem_pthread.dylib          0x00000001821dc0a0 0x1821db000 + 4256
    638. 2   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    639.  
    640. Thread 47:
    641. 0   libsystem_kernel.dylib            0x000000018201be5c 0x18201b000 + 3676
    642. 1   libdispatch.dylib                0x0000000181eab0b0 0x181ea7000 + 16560
    643. 2   libdispatch.dylib                0x0000000181eab924 0x181ea7000 + 18724
    644. 3   libdispatch.dylib                0x0000000181eb723c 0x181ea7000 + 66108
    645. 4   libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    646. 5   libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    647. 6   libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    648.  
    649. Thread 48 name:  Dispatch queue: com.apple.coremedia.player.async.0x1c81453e0
    650. Thread 48:
    651. 0   libsystem_kernel.dylib            0x000000018201be08 0x18201b000 + 3592
    652. 1   libsystem_kernel.dylib            0x000000018201bc80 0x18201b000 + 3200
    653. 2   libdispatch.dylib                0x0000000181ebe8b8 0x181ea7000 + 96440
    654. 3   libdispatch.dylib                0x0000000181ebedb0 0x181ea7000 + 97712
    655. 4   libxpc.dylib                      0x00000001822188d8 0x182212000 + 26840
    656. 5   CoreMedia                        0x000000018594f19c 0x18581e000 + 1249692
    657. 6   MediaToolbox                      0x0000000186ba2910 0x186a0d000 + 1661200
    658. 7   MediaToolbox                      0x0000000186b0c580 0x186a0d000 + 1045888
    659. 8   MediaToolbox                      0x0000000186b0f580 0x186a0d000 + 1058176
    660. 9   libdispatch.dylib                0x0000000181ea8ae4 0x181ea7000 + 6884
    661. 10  libdispatch.dylib                0x0000000181eb2a38 0x181ea7000 + 47672
    662. 11  libdispatch.dylib                0x0000000181eb3380 0x181ea7000 + 50048
    663. 12  libdispatch.dylib                0x0000000181eb5d30 0x181ea7000 + 60720
    664. 13  libdispatch.dylib                0x0000000181eb71f8 0x181ea7000 + 66040
    665. 14  libsystem_pthread.dylib          0x00000001821dd220 0x1821db000 + 8736
    666. 15  libsystem_pthread.dylib          0x00000001821dd110 0x1821db000 + 8464
    667. 16  libsystem_pthread.dylib          0x00000001821dbb10 0x1821db000 + 2832
    668.  
    669. Thread 49:
    670. 0   libsystem_kernel.dylib            0x000000018203dd84 0x18201b000 + 142724
    671. 1   libsystem_pthread.dylib          0x00000001821dc0a0 0x1821db000 + 4256
    672. 2   libsystem_pthread.dylib          0x00000001821dbb08 0x1821db000 + 2824
    673.  
    674. Thread 50:
    675. 0   libsystem_pthread.dylib          0x00000001821dbb04 0x1821db000 + 2820
    676.  
    677. Thread 51:
    678. 0   libsystem_pthread.dylib          0x00000001821dbb04 0x1821db000 + 2820
    679.  
    680. Thread 52:
    681. 0   libsystem_pthread.dylib          0x00000001821dbb04 0x1821db000 + 2820
    682.  
    683. Thread 40 crashed with ARM Thread State (64-bit):
    684.     x0: 0x0000000000000000   x1: 0x000000014112ba70   x2: 0x0000000000000000   x3: 0x0000000000000001
    685.     x4: 0x0000000000000000   x5: 0x0000000000000000   x6: 0x0000000000000000   x7: 0x0000000000000000
    686.     x8: 0xffffffffffffffff   x9: 0x00000001c465f130  x10: 0x00000001c03e0d00  x11: 0x000000090000000f
    687.    x12: 0x00000001c03e0d00  x13: 0x000001a1b430c0d9  x14: 0x0000000001124203  x15: 0x00003c0100003c80
    688.    x16: 0x00000001b430c0d8  x17: 0x000000018249f66c  x18: 0x0000000000000000  x19: 0x0000000000000000
    689.    x20: 0x000000014112ba70  x21: 0x0000000000000000  x22: 0x0000000000000001  x23: 0x00000001b2b285c0
    690.    x24: 0x0000000000000167  x25: 0x0000000100016780  x26: 0x0000000100000000  x27: 0xffffffff00000000
    691.    x28: 0x00000000000003e7   fp: 0x000000016c56e3b0   lr: 0x0000000185663f08
    692.     sp: 0x000000016c56e390   pc: 0x0000000182476b70 cpsr: 0x60000000
    693.  
    694. Binary Images:
    695. 0x104e30000 - 0x105f3ffff ardisplay arm64  <ef2c8a0afb233b569d4611b679551981> /var/containers/Bundle/Application/52D70328-24FC-49D2-B7CC-9AF62A815691/ardisplay.app/ardisplay
    696. 0x10797c000 - 0x1079b7fff dyld arm64  <06dc98224ae03573bf72c78810c81a78> /usr/lib/dyld
    697. 0x107a94000 - 0x107aa3fff GAXClient arm64  <30569c9e18fe3411af0939dbe6f9977c> /System/Library/AccessibilityBundles/GAXClient.bundle/GAXClient
    698. 0x1816ea000 - 0x1816ebfff libSystem.B.dylib arm64  <1cbfa6a1a0fb3fc99264d3d30ca0e543> /usr/lib/libSystem.B.dylib
    699. 0x1816ec000 - 0x181744fff libc++.1.dylib arm64  <c7c7e60bd59e3193a63b35cc54e32e79> /usr/lib/libc++.1.dylib
    700. 0x181745000 - 0x181766fff libc++abi.dylib arm64  <086faefd537e3954b23565f56653a2cb> /usr/lib/libc++abi.dylib
    701. 0x181768000 - 0x181e23fff libobjc.A.dylib arm64  <d987c55f07583aa08aa755c88ca1da9f> /usr/lib/libobjc.A.dylib
    702. 0x181e24000 - 0x181e29fff libcache.dylib arm64  <434615506fde39b4aee4e20c0045636d> /usr/lib/system/libcache.dylib
    703. 0x181e2a000 - 0x181e35fff libcommonCrypto.dylib arm64  <062b3b9223a03026b9b581d7f413759d> /usr/lib/system/libcommonCrypto.dylib
    704. 0x181e36000 - 0x181e39fff libcompiler_rt.dylib arm64  <d6b37908d12a34faa6b853d455733d40> /usr/lib/system/libcompiler_rt.dylib
    705. 0x181e3a000 - 0x181e42fff libcopyfile.dylib arm64  <9c364417340c3f3595e70f46f4acab7a> /usr/lib/system/libcopyfile.dylib
    706. 0x181e43000 - 0x181ea6fff libcorecrypto.dylib arm64  <0d1715060e9c32798d72989985cd16ed> /usr/lib/system/libcorecrypto.dylib
    707. 0x181ea7000 - 0x181f0cfff libdispatch.dylib arm64  <038d17e72e8b358bb80e72c2b4601348> /usr/lib/system/libdispatch.dylib
    708. 0x181f0d000 - 0x181f27fff libdyld.dylib arm64  <cb0e6b5a13993918899de915bb4033ae> /usr/lib/system/libdyld.dylib
    709. 0x181f28000 - 0x181f28fff liblaunch.dylib arm64  <5d50c01da0fb3538bce8415db84cf1eb> /usr/lib/system/liblaunch.dylib
    710. 0x181f29000 - 0x181f2efff libmacho.dylib arm64  <336799e15c92360d9a1675850413d80b> /usr/lib/system/libmacho.dylib
    711. 0x181f2f000 - 0x181f30fff libremovefile.dylib arm64  <ae2c011728663672add2ebdcec5eb5ac> /usr/lib/system/libremovefile.dylib
    712. 0x181f31000 - 0x181f47fff libsystem_asl.dylib arm64  <2d3df585ff123a759ebc30c47cc9c85b> /usr/lib/system/libsystem_asl.dylib
    713. 0x181f48000 - 0x181f48fff libsystem_blocks.dylib arm64  <9a69557f7f5d35e6b2bb4c8cb55b43b6> /usr/lib/system/libsystem_blocks.dylib
    714. 0x181f49000 - 0x181fc6fff libsystem_c.dylib arm64  <fa9efc7e7ba539b98bc6aa447d19deb1> /usr/lib/system/libsystem_c.dylib
    715. 0x181fc7000 - 0x181fcbfff libsystem_configuration.dylib arm64  <804f6812eb963130ac94046c15fd1d62> /usr/lib/system/libsystem_configuration.dylib
    716. 0x181fcc000 - 0x181fd1fff libsystem_containermanager.dylib arm64  <9a2cb6b7487d37f0be86e424e56c42f4> /usr/lib/system/libsystem_containermanager.dylib
    717. 0x181fd2000 - 0x181fd3fff libsystem_coreservices.dylib arm64  <fb071d4481e235ec9d4680d96fc6fd75> /usr/lib/system/libsystem_coreservices.dylib
    718. 0x181fd4000 - 0x181fd5fff libsystem_darwin.dylib arm64  <25d9b69824b73b548fb5659d91605324> /usr/lib/system/libsystem_darwin.dylib
    719. 0x181fd6000 - 0x181fdcfff libsystem_dnssd.dylib arm64  <ccda80a013003e16ae4e7659e53e709c> /usr/lib/system/libsystem_dnssd.dylib
    720. 0x181fdd000 - 0x18201afff libsystem_info.dylib arm64  <25abd831fa983085abc1a6bb0d95b62a> /usr/lib/system/libsystem_info.dylib
    721. 0x18201b000 - 0x182043fff libsystem_kernel.dylib arm64  <ab53a0ff551a3b63855eb75271fc5909> /usr/lib/system/libsystem_kernel.dylib
    722. 0x182044000 - 0x182071fff libsystem_m.dylib arm64  <59a13ad280743a76ad8ea15117a582c9> /usr/lib/system/libsystem_m.dylib
    723. 0x182072000 - 0x18208dfff libsystem_malloc.dylib arm64  <d35fc233df1334cfa38eb34b6d1347a3> /usr/lib/system/libsystem_malloc.dylib
    724. 0x18208e000 - 0x1821b9fff libsystem_network.dylib arm64  <414c0d71691932ed912029a6254845fb> /usr/lib/system/libsystem_network.dylib
    725. 0x1821ba000 - 0x1821c5fff libsystem_networkextension.dylib arm64  <652ad2b050a63948817afc8608c95f6e> /usr/lib/system/libsystem_networkextension.dylib
    726. 0x1821c6000 - 0x1821d0fff libsystem_notify.dylib arm64  <8c0ab06a5194389886076a5a949f4c31> /usr/lib/system/libsystem_notify.dylib
    727. 0x1821d1000 - 0x1821dafff libsystem_platform.dylib arm64  <831b91837d6835b4b624647e648dc1c5> /usr/lib/system/libsystem_platform.dylib
    728. 0x1821db000 - 0x1821eafff libsystem_pthread.dylib arm64  <01327cdfaac23c388fadf36cf440f0e2> /usr/lib/system/libsystem_pthread.dylib
    729. 0x1821eb000 - 0x1821eefff libsystem_sandbox.dylib arm64  <abbe277dbe993c47b59a813ca4797651> /usr/lib/system/libsystem_sandbox.dylib
    730. 0x1821ef000 - 0x1821f6fff libsystem_symptoms.dylib arm64  <cf3133c514cf3a2289935419387696e5> /usr/lib/system/libsystem_symptoms.dylib
    731. 0x1821f7000 - 0x18220afff libsystem_trace.dylib arm64  <415dbbf383ab3893b5d52a51e34d9a69> /usr/lib/system/libsystem_trace.dylib
    732. 0x18220b000 - 0x182210fff libunwind.dylib arm64  <7e526b97e5b039e6a1c78107321592aa> /usr/lib/system/libunwind.dylib
    733. 0x182211000 - 0x182211fff libvminterpose.dylib arm64  <aeed7711977e3282910ad10404cf5234> /usr/lib/system/libvminterpose.dylib
    734. 0x182212000 - 0x18223cfff libxpc.dylib arm64  <ebbe01ea715b3438959db86ee1df8272> /usr/lib/system/libxpc.dylib
    735. 0x18223d000 - 0x18245efff libicucore.A.dylib arm64  <afad4c33ff30367286e9c60b75a95a5a> /usr/lib/libicucore.A.dylib
    736. 0x18245f000 - 0x182470fff libz.1.dylib arm64  <39dcd0297ee130c891937f50ce23c2df> /usr/lib/libz.1.dylib
    737. 0x182471000 - 0x182804fff CoreFoundation arm64  <96f7499609493e859d4e06a20f76f1ee> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    738. 0x182805000 - 0x182815fff libbsm.0.dylib arm64  <3f8b35c8ab283b78a319327ea597212e> /usr/lib/libbsm.0.dylib
    739. 0x182816000 - 0x182816fff libenergytrace.dylib arm64  <cfbe9a511fd73ee2ba237aa7400137c6> /usr/lib/libenergytrace.dylib
    740. 0x182817000 - 0x18289bfff IOKit arm64  <3f8cb9456aa236e8876f2635a3c322a0> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    741. 0x18289c000 - 0x182983fff libxml2.2.dylib arm64  <21cc9796ecb933e8b3e12f53e04148f7> /usr/lib/libxml2.2.dylib
    742. 0x182984000 - 0x182991fff libbz2.1.0.dylib arm64  <63ddef9a83dc335a9df0bef913f437a7> /usr/lib/libbz2.1.0.dylib
    743. 0x182992000 - 0x1829aafff liblzma.5.dylib arm64  <252187562a8c3e07b7f01473a16c00d7> /usr/lib/liblzma.5.dylib
    744. 0x1829ab000 - 0x182b0ffff libsqlite3.dylib arm64  <caacdb193a86339db7943325571a25af> /usr/lib/libsqlite3.dylib
    745. 0x182b10000 - 0x182b36fff libMobileGestalt.dylib arm64  <fd856fb8b7df36f7aecac9834ddbf583> /usr/lib/libMobileGestalt.dylib
    746. 0x182b37000 - 0x182ee5fff CFNetwork arm64  <5b257677b2f439748ec7e475d9e7fab2> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    747. 0x182ee6000 - 0x1831defff Foundation arm64  <df70c6bd5a6f3ff0a63231f31d095ef2> /System/Library/Frameworks/Foundation.framework/Foundation
    748. 0x1831df000 - 0x1832dffff Security arm64  <fccc95fb50db3b55ae66518f7f789f70> /System/Library/Frameworks/Security.framework/Security
    749. 0x1832e0000 - 0x18334bfff SystemConfiguration arm64  <0caa3f1372c637f791d1aae47629aed1> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration
    750. 0x18334c000 - 0x183381fff libCRFSuite.dylib arm64  <7d19be0f618136a1a3bc7e81caba4b6d> /usr/lib/libCRFSuite.dylib
    751. 0x183382000 - 0x183382fff libapple_crypto.dylib arm64  <fcf4f720aac03727b5842dd31fd3ef7e> /usr/lib/libapple_crypto.dylib
    752. 0x183383000 - 0x183399fff libapple_nghttp2.dylib arm64  <8d5134e490ad3c298330609806547a9e> /usr/lib/libapple_nghttp2.dylib
    753. 0x18339a000 - 0x1833c3fff libarchive.2.dylib arm64  <93fac4c1f6b73383a9082c6a963da406> /usr/lib/libarchive.2.dylib
    754. 0x1833c4000 - 0x183472fff libboringssl.dylib arm64  <a3716ad19af437cbbaf036ef44b760fe> /usr/lib/libboringssl.dylib
    755. 0x183473000 - 0x183489fff libcoretls.dylib arm64  <a016bdc075493ee7a0dd4f4c0daa7f32> /usr/lib/libcoretls.dylib
    756. 0x18348a000 - 0x18348bfff libcoretls_cfhelpers.dylib arm64  <b610a65aa6243405903795430ee9cfec> /usr/lib/libcoretls_cfhelpers.dylib
    757. 0x18348c000 - 0x18348dfff liblangid.dylib arm64  <d66b69c96718352ba9c4092aa6416627> /usr/lib/liblangid.dylib
    758. 0x18348e000 - 0x183603fff libnetwork.dylib arm64  <9c168570b724361d992961ef66d5a524> /usr/lib/libnetwork.dylib
    759. 0x183604000 - 0x183636fff libpcap.A.dylib arm64  <8befd19c69933de3bd660009bf01e4af> /usr/lib/libpcap.A.dylib
    760. 0x183637000 - 0x183693fff libusrtcp.dylib arm64  <e95743e395833f83b0b9a7c0331b5003> /usr/lib/libusrtcp.dylib
    761. 0x183694000 - 0x18369efff IOSurface arm64  <a87bce11aabd303c9d9a6cc0009e9f57> /System/Library/Frameworks/IOSurface.framework/IOSurface
    762. 0x18369f000 - 0x183744fff libBLAS.dylib arm64  <50b5f5beeab037ffa5810a67e580bdbf> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
    763. 0x183745000 - 0x183a65fff libLAPACK.dylib arm64  <c8440bf2dc0b39c79ada236a548df940> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
    764. 0x183a66000 - 0x183cd5fff vImage arm64  <8f3ffa6be7e43dfdaf027891d655a60e> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage
    765. 0x183cd6000 - 0x183ce7fff libSparseBLAS.dylib arm64  <d216b492dfb0311a8ccd19e4a930dd04> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libSparseBLAS.dylib
    766. 0x183ce8000 - 0x183d0cfff libvMisc.dylib arm64  <483df9b3d90331888b43bb65d802485f> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib
    767. 0x183d0d000 - 0x183d34fff libBNNS.dylib arm64  <ed2ce6465fda30cebf4379ebc51bf3af> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBNNS.dylib
    768. 0x183d35000 - 0x183d49fff libLinearAlgebra.dylib arm64  <a3ec23fe236e303384df33cf2fb24d96> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLinearAlgebra.dylib
    769. 0x183d4a000 - 0x183d4efff libQuadrature.dylib arm64  <5a98c0d39e0d38f89ce20797be797ac8> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libQuadrature.dylib
    770. 0x183d4f000 - 0x183dbefff libSparse.dylib arm64  <6556be33563434b78e2ef1c80da99eb7> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libSparse.dylib
    771. 0x183dbf000 - 0x183e4afff libvDSP.dylib arm64  <4de8af8c7371382b9183e4dc14245445> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib
    772. 0x183e4b000 - 0x183e4bfff vecLib arm64  <2d93d3f4573b313d81fc9104810f0f61> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
    773. 0x183e4c000 - 0x183e4cfff Accelerate arm64  <850c55e76100327ea543af936487944c> /System/Library/Frameworks/Accelerate.framework/Accelerate
    774. 0x183e4d000 - 0x183e63fff libcompression.dylib arm64  <9a090a94c6463eefa5413f012a34d3a4> /usr/lib/libcompression.dylib
    775. 0x183e64000 - 0x1843abfff CoreGraphics arm64  <d4ca60eccdbd39b3941afc1797e18fa2> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
    776. 0x1843ac000 - 0x1843b1fff IOAccelerator arm64  <7fb4f010f5f7333db341ff5a6f33c7db> /System/Library/PrivateFrameworks/IOAccelerator.framework/IOAccelerator
    777. 0x1843b2000 - 0x1843b7fff libCoreFSCache.dylib arm64  <e49f9dc0e85f3df0b0cd284c2477b315> /System/Library/Frameworks/OpenGLES.framework/libCoreFSCache.dylib
    778. 0x1843b8000 - 0x184450fff Metal arm64  <8f8d8df47ca43d3ca69d0699349f5669> /System/Library/Frameworks/Metal.framework/Metal
    779. 0x184451000 - 0x184464fff GraphicsServices arm64  <c985a6e2d39c3f82a8621ceee4d33936> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices
    780. 0x184465000 - 0x1845befff MobileCoreServices arm64  <23ec83b06a1f313d8fb598fa9fbf25be> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices
    781. 0x1845bf000 - 0x1845c1fff IOSurfaceAccelerator arm64  <7b5129072b7f3d128f701b1b950bcdf3> /System/Library/PrivateFrameworks/IOSurfaceAccelerator.framework/IOSurfaceAccelerator
    782. 0x1845c2000 - 0x184603fff AppleJPEG arm64  <c82f8d506055358d9f786fa34f589827> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG
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    1029. 0x19d4c5000 - 0x19d7e0fff AppleCV3D arm64  <ffe1490588133ae6bc34ec74603b0da4> /System/Library/PrivateFrameworks/AppleCV3D.framework/AppleCV3D
    1030. 0x19de01000 - 0x19df98fff ARKit arm64  <c9985de4cb9d364ea94d0a5ed968e840> /System/Library/Frameworks/ARKit.framework/ARKit
    1031. 0x19e085000 - 0x19e0a9fff ReplayKit arm64  <1ce9aac3d9033fa1bcb94015c7543e08> /System/Library/Frameworks/ReplayKit.framework/ReplayKit
    1032. 0x19f127000 - 0x19f141fff GameController arm64  <83961951c32f3a69a510a319a185b812> /System/Library/Frameworks/GameController.framework/GameController
    1033. 0x19f6ad000 - 0x19f6befff DeviceIdentity arm64  <f2161a1f99a13263ad5c1def560bf40c> /System/Library/PrivateFrameworks/DeviceIdentity.framework/DeviceIdentity
    1034. 0x1a23bc000 - 0x1a23cafff AccessibilitySettingsLoader arm64  <86549ee966ed3f35b31f5b51a5eed5e9> /System/Library/AccessibilityBundles/AccessibilitySettingsLoader.bundle/AccessibilitySettingsLoader
    1035. 0x1a26b9000 - 0x1a297dfff RawCamera arm64  <92c6054868853c09b83d05fee7057fe1> /System/Library/CoreServices/RawCamera.bundle/RawCamera
    1036. 0x1a2995000 - 0x1a2a41fff AGXMetalA10 arm64  <a87a769dd2253300b9b161cd9b302905> /System/Library/Extensions/AGXMetalA10.bundle/AGXMetalA10
    1037. 0x1a2a6b000 - 0x1a2a7ffff libCGInterfaces.dylib arm64  <e3901fd3068f3610ab0264fe4b2e339f> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Libraries/libCGInterfaces.dylib
    1038. 0x1a2a80000 - 0x1a2ebefff AudioCodecs arm64  <f25e2d4d6624390789d9657a391b2464> /System/Library/Frameworks/AudioToolbox.framework/AudioCodecs
    1039. 0x1a4f2f000 - 0x1a4f56fff CoreServicesInternal arm64  <9fd5998ca3d63395b67d8bec2eef2fe0> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/CoreServicesInternal
    1040. 0x1a552a000 - 0x1a553bfff libGSFontCache.dylib arm64  <9e56e388c1903b99bcd16d21cc3d1ea3> /System/Library/PrivateFrameworks/FontServices.framework/libGSFontCache.dylib
    1041. 0x1a553c000 - 0x1a556efff libTrueTypeScaler.dylib arm64  <e584c6d569da381dbda666f0d9ea177b> /System/Library/PrivateFrameworks/FontServices.framework/libTrueTypeScaler.dylib
    1042. 0x1a5ead000 - 0x1a5eadfff libmetal_timestamp.dylib arm64  <691f18de9ad23fe9bcf92b055424cd81> /System/Library/PrivateFrameworks/GPUCompiler.framework/Libraries/libmetal_timestamp.dylib
    1043. 0x1a6d9f000 - 0x1a6da2fff InternationalSupport arm64  <d2f1f0eee8093ae68cdf504f23f305d8> /System/Library/PrivateFrameworks/InternationalSupport.framework/InternationalSupport
    1044. 0x1a974a000 - 0x1a9755fff libMobileGestaltExtensions.dylib arm64  <343be95af1c33b20934be8dc2ee6800c> /usr/lib/libMobileGestaltExtensions.dylib
    1045. 0x1aa81b000 - 0x1aa84bfff libclosured.dylib arm64  <23ea8cc8f66931e4a59c47fb92b8baaa> /usr/lib/closure/libclosured.dylib
    1046.  
    1047. EOF
    1048.  
    1049.  
     
  22. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    147
    Is any ARKit plugin compatible with the Lightweight render pipeline yet?
     
  23. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    147
    I think you have to keep tracking alive you for persistence accorss scenes (unless using ARKit2 with ARWorldAnchor of course)
     
  24. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    147
    The easiest is taking a screenshot https://docs.unity3d.com/ScriptReference/ScreenCapture.CaptureScreenshot.html
    But if you don't want the UI visible, I don't know. I tried to solve that too but haven't succeeded yet.
     
  25. astorms

    astorms

    Joined:
    Jan 31, 2018
    Posts:
    8
    I have done so extensively, and I know how it "works" from the Unity stand point, but here's what I want to understand: If I instantiate a world 50m x 50m, and there's an object at the edge (thus 50m away), will ARKit keep that object in place in the real world based on THAT object's position (0, 50), or is it only truly tracking the initial object at (0,0), and therefore will only keep it in place relative to the origin object?
     
  26. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    808
    Hi guys!
    I was running the examples and using UnityARGeneratePlane script, i was wondering if there is a possibility to have more detailed mesh or precision? Is there any way to improve this?

    thanks!
     
  27. Tuitive

    Tuitive

    Joined:
    Mar 25, 2013
    Posts:
    31
    How can I get the current AR session's config settings? I expected to be able to use
     UnityARSessionNativeInterface.GetARSessionNativeInterface().configuration
    or something like that.
     
  28. SE_BERLIN

    SE_BERLIN

    Joined:
    Nov 24, 2017
    Posts:
    6
    I just downloaded the last version from Bitbucket, including ARKit2 samples.

    I created a simple UI, just one persistent button which loads the next scene from build settings. Works fine. Until i load any scene using face tracking. For example the BlendShape Sample scene loads and works, but trying to load any other scene after this one (or any other face tracking sample) will result in a crash on the device.

    Xcode only logs this:
    libc++abi.dylib: terminating with uncaught exception of type Il2CppExceptionWrapper

    (lldb) Message from debugger: Terminated due to signal 6

    and points to main.mm line 33
    UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String: AppControllerClassName]);

    which is not helpful.

    I could not find any information on how to explicitly stop a session. Only an info to Don´t destroy on
    load any AR Object. Which doesn't seam to make to much sense with dozens of scenes.

    Any tips on this?

    Just asking because it´s helpful to toggle quickly through all demo scenes on the device.
     
  29. Studio-Raef

    Studio-Raef

    Joined:
    Jul 1, 2013
    Posts:
    4
    I was wondering if you can use Realtime Global Illumination with ARKit, because I've got my scene set up to do that, but it seems like it's not using the skybox to illuminate my object.

    I can get it to work with Baked GI, but that makes more sense. The Ambient AR light, makes everything look a bit bland and I was wondering if I could use an image to add that extra level of realism, but I can't seem to find any information of people who use it.
     
  30. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    672
    ARKit 2.0 beta has environment probe anchors - check them out to do more realistic lighting and reflectivity. See https://forum.unity.com/threads/arkit-2-0-beta-support.534639/ for more info. See https://twitter.com/jimmy_jam_jam/status/1017585612499533824 as well for another example
     
  31. Studio-Raef

    Studio-Raef

    Joined:
    Jul 1, 2013
    Posts:
    4