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Resolved ARKit support for iOS via Unity-ARKit-Plugin

Discussion in 'AR' started by jimmya, Jun 5, 2017.

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  1. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Unfortunately I do not success to add it as Submodules to my current GIT project... :(
    I use to deal with Submodule when importing source from another GIT project and willing to follow updates...
    Any idea how to make it "sharable" as SubModule?...

    EDIT : ah.. Mercurial project... X_X
     

    Attached Files:

    Last edited: Jul 31, 2017
  2. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Getting a very weird issue...

    From the project sample everything was fine using the remote from Editor, etc...
    After a while it stoped working.

    It was also working in my project, and now nothing happened when I click the "Start Remote ARKit Session".

    It does detect my iphone7, but from device it is always written "Wating for editor connection".

    Then not sure to understand what is wrong on my side, if the editor detect the device, but the device still waiting..

    Also reboot the mac in case some temp connections could occur but nothing to do.

    (If I compile my app, the AR camera is working correctly).

    Any idea?...

    Attached a screen with the log while trying to connect from Editor.

    Also below log from xcode below (which report a few TypeLoadException: A type load exception has occurred.) :
    2017-07-31 13:02:27.759185+0900 arkitscene[1212:448481] [DYMTLInitPlatform] platform initialization successful



    2017-07-31 13:02:27.775828+0900 arkitscene[1212:448316] -> registered mono modules 0x102186740

    -> applicationDidFinishLaunching()

    PlayerConnection initialized from /var/containers/Bundle/Application/729A3630-B273-4F4F-9D2C-C5F9F61423D9/arkitscene.app/Data (debug = 0)

    PlayerConnection initialized network socket : 0.0.0.0 55000

    Multi-casting "[IP] 10.66.238.46 [Port] 55000 [Flags] 2 [Guid] 1044946760 [EditorId] 1538881558 [Version] 1048832 [Id] iPhonePlayer(samavan):56000 [Debug] 0" to [225.0.0.222:54997]...

    Started listening to [0.0.0.0:55000]

    Player data archive not found at `/var/containers/Bundle/Application/729A3630-B273-4F4F-9D2C-C5F9F61423D9/arkitscene.app/Data/data.unity3d`, using local filesystem2017-07-31 13:02:28.183066+0900 arkitscene[1212:448316] Metal GPU Frame Capture Enabled

    2017-07-31 13:02:28.183588+0900 arkitscene[1212:448316] Metal API Validation Disabled

    -> applicationDidBecomeActive()

    GfxDevice: creating device client; threaded=1

    Initializing Metal device caps: Apple A10 GPU

    Initialize engine version: 2017.1.0b5 (e2f219641e2c)

    =================================================================

    Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]

    PID: 1212, TID: 448490, Thread name: (none), Queue name: NSOperationQueue 0x1c0039120 (QOS: UNSPECIFIED), QoS: 0

    Backtrace:

    4 arkitscene 0x00000001010d81d8 UnityCurrentOrientation + 60

    5 arkitscene 0x00000001010c5f2c __UnityCoreMotionStart_block_invoke + 108

    6 Foundation 0x000000018481d67c <redacted> + 16

    7 Foundation 0x000000018475f2a4 <redacted> + 72

    8 Foundation 0x000000018474ee84 <redacted> + 868

    9 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    10 libdispatch.dylib 0x000000010492de84 _dispatch_block_invoke_direct + 232

    11 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    12 libdispatch.dylib 0x000000010492de84 _dispatch_block_invoke_direct + 232

    13 libdispatch.dylib 0x000000010492dd68 dispatch_block_perform + 104

    14 Foundation 0x000000018481f354 <redacted> + 376

    15 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    16 libdispatch.dylib 0x000000010492eb8c _dispatch_continuation_pop + 592

    17 libdispatch.dylib 0x000000010492d3d0 _dispatch_async_redirect_invoke + 628

    18 libdispatch.dylib 0x0000000104932d7c _dispatch_root_queue_drain + 616

    19 libdispatch.dylib 0x0000000104932ad4 _dispatch_worker_thread4 + 60

    20 libsystem_pthread.dylib 0x0000000183a8c39c _pthread_wqthread + 1268

    21 libsystem_pthread.dylib 0x0000000183a8be9c start_wqthread + 4

    2017-07-31 13:02:28.606712+0900 arkitscene[1212:448490] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]

    PID: 1212, TID: 448490, Thread name: (none), Queue name: NSOperationQueue 0x1c0039120 (QOS: UNSPECIFIED), QoS: 0

    Backtrace:

    4 arkitscene 0x00000001010d81d8 UnityCurrentOrientation + 60

    5 arkitscene 0x00000001010c5f2c __UnityCoreMotionStart_block_invoke + 108

    6 Foundation 0x000000018481d67c <redacted> + 16

    7 Foundation 0x000000018475f2a4 <redacted> + 72

    8 Foundation 0x000000018474ee84 <redacted> + 868

    9 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    10 libdispatch.dylib 0x000000010492de84 _dispatch_block_invoke_direct + 232

    11 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    12 libdispatch.dylib 0x000000010492de84 _dispatch_block_invoke_direct + 232

    13 libdispatch.dylib 0x000000010492dd68 dispatch_block_perform + 104

    14 Foundation 0x000000018481f354 <redacted> + 376

    15 libdispatch.dylib 0x00000001049218ac _dispatch_client_callout + 16

    16 libdispatch.dylib 0x000000010492eb8c _dispatch_continuation_pop + 592

    17 libdispatch.dylib 0x000000010492d3d0 _dispatch_async_redirect_invoke + 628

    18 libdispatch.dylib 0x0000000104932d7c _dispatch_root_queue_drain + 616

    19 libdispatch.dylib 0x0000000104932ad4 _dispatch_worker_thread4 + 60

    20 libsystem_pthread.dylib 0x0000000183a8c39c _pthread_wqthread + 1268

    21 libsystem_pthread.dylib 0x0000000183a8be9c start_wqthread + 4

    UnloadTime: 1.030041 ms

    STARTING ConnectToEditor

    UnityEngine.XR.iOS.ConnectToEditor:Start()



    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



    Setting up 1 worker threads for Enlighten.

    Thread -> id: 17f2eb000 -> priority: 1

    PlayerConnection accepted from [127.0.0.1] handle:0x16

    connected

    UnityEngine.XR.iOS.ConnectToEditor:EditorConnected(Int32)

    UnityEngine.Events.InvokableCallList:Invoke(Object[])

    UnityEngine.Events.UnityEvent`1:Invoke(T0)



    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



    TypeLoadException: A type load exception has occurred.

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetDeserializationType (Int64 assemblyId, System.String className) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadTypeMetadata (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0

    at Utils.ObjectSerializationExtension.Deserialize[T] (System.Byte[] byteArray) [0x00000] in <filename unknown>:0

    at UnityEngine.XR.iOS.ConnectToEditor.HandleEditorMessage (UnityEngine.Networking.PlayerConnection.MessageEventArgs mea) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCall`1[T1].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0

    at UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (Guid messageId, System.Byte[] data, Int32 playerId) [0x00000] in <filename unknown>:0

    at UnityEngine.Networking.PlayerConnection.PlayerConnection.MessageCallbackInternal (IntPtr data, UInt64 size, UInt64 guid, System.String messageId) [0x00000] in <filename unknown>:0



    (Filename: currently not available on il2cpp Line: -1)



    TypeLoadException: A type load exception has occurred.

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetDeserializationType (Int64 assemblyId, System.String className) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadTypeMetadata (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0

    at Utils.ObjectSerializationExtension.Deserialize[T] (System.Byte[] byteArray) [0x00000] in <filename unknown>:0

    at UnityEngine.XR.iOS.ConnectToEditor.HandleEditorMessage (UnityEngine.Networking.PlayerConnection.MessageEventArgs mea) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCall`1[T1].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0

    at UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (Guid messageId, System.Byte[] data, Int32 playerId) [0x00000] in <filename unknown>:0

    at UnityEngine.Networking.PlayerConnection.PlayerConnection.MessageCallbackInternal (IntPtr data, UInt64 size, UInt64 guid, System.String messageId) [0x00000] in <filename unknown>:0



    (Filename: currently not available on il2cpp Line: -1)



    PlayerConnection accepted from [127.0.0.1] handle:0x12

    Thank you!

    EDIT : Killing every files and folders from the project root except the original ones (Assets + Project Settings), the remote was able to work again.
     

    Attached Files:

    Last edited: Jul 31, 2017
    christophergoy likes this.
  3. Arvin6

    Arvin6

    Joined:
    Jun 2, 2017
    Posts:
    27
    Thanks for answering. I'm sticking to the quad render method for now. Hoping for a better solution in the near future. Keep us posted if you guys come up with something of this sorts. And about the ios 11 beta 4, is it stable with ARKit or should we wait for an update on the plugin?
     
  4. RubyKrongDev

    RubyKrongDev

    Joined:
    May 25, 2016
    Posts:
    16
    I have two scenes with ARkit . When I move from one to the other scenes, I still have a defined plane from pre scene How to fix?
     
  5. NOEyiL

    NOEyiL

    Joined:
    Jul 31, 2017
    Posts:
    3
    Hey, First ,Thanks for answering my problems. :) I built in xcode 9 beta 3 running in iPad,It was crashed when app is loading fished . In Installing ,there were no problems.I can run app in my pad,but It was crashed.I ran it
    success before.But now It's failed. :(
     
  6. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Beta 4 should be ok
     
  7. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Hello, when you switch scenes you may need to clear out objects from the AnchorManager if you are using it.
     
    RubyKrongDev likes this.
  8. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Do you have any crash logs you can share from Xcode?
     
  9. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Just to be clear, you got it working again, correct?
     
  10. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Hi all,
    The ARKit asset store package (version 1.0.6) that includes the directory restructure has been approved and is ready for download. As stated earlier, if you want to actually get the new directory structure you will have to delete the files from the previous version of the package.
    Cheers,
    Chris
     
    4NDDYYYY and sama-van like this.
  11. will_jones

    will_jones

    Joined:
    Dec 20, 2011
    Posts:
    80
    If someone were to capture 360 photo with phone, this could be used as a reflection cubemap in ARKit? I've only seen this done with Hololens, but regardless the user would have to manually capture and reload the scene?
     
  12. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    This is possible, there’s is a video of someone doing it live on YouTube. I’ll try to find the link.

    Edit:
     
    KwahuNashoba, lourd and sama-van like this.
  13. will_jones

    will_jones

    Joined:
    Dec 20, 2011
    Posts:
    80
    Thank you! That is effing awesome
     
  14. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Hmmm actually now.
    From the original AR Kit project yes, it made it work again.
    but into my project, importing your files and running it from your the EditorTestScene didn't work (even removing Library and other folders)...

    Current message is still the following which doesn't help much on what is really missing :(
    → 
    <i>Autoconnected Player</i> TypeLoadException: A type load exception has occurred.
    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetDeserializationType (Int64 assemblyId, System.String className) [0x00000] in <filename unknown>:0
    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadTypeMetadata (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) [0x00000] in <filename unknown>:0
    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
    at Utils.ObjectSerializationExtension.Deserialize[T] (System.Byte[] byteArray) [0x00000] in <filename unknown>:0
    at UnityEngine.XR.iOS.ConnectToEditor.HandleEditorMessage (UnityEngine.Networking.PlayerConnection.MessageEventArgs mea) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCall`1[T1].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
    at UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (Guid messageId, System.Byte[] data, Int32 playerId) [0x00000] in <filename unknown>:0
    at UnityEngine.Networking.PlayerConnection.PlayerConnection.MessageCallbackInternal (IntPtr data, UInt64 size, UInt64 guid, System.String messageId) [0x00000] in <filename unknown>:0

    (Filename: currently not available on il2cpp Line: -1)

    EDIT 1 : to be sure there is no misunderstand, which version of the editor is stable with the plugin?

    Just downloaded the last version from the store with 2017.1.0b5 and still have the 2 error previously mentioned :
    Assets/__submodules/UnityARKitPlugin/ARKitRemote/ARKitRemoteConnection.cs(92,21): error CS1061: Type `UnityEditor.Networking.PlayerConnection.EditorConnection' does not contain a definition for `DisconnectAll' and no extension method `DisconnectAll' of type `UnityEditor.Networking.PlayerConnection.EditorConnection' could be found. Are you missing an assembly reference?
    Assets/__submodules/UnityARKitPlugin/ARKitRemote/ConnectToEditor.cs(134,21): error CS1061: Type `UnityEngine.Networking.PlayerConnection.PlayerConnection' does not contain a definition for `DisconnectAll' and no extension method `DisconnectAll' of type `UnityEngine.Networking.PlayerConnection.PlayerConnection' could be found. Are you missing an assembly reference?

    Then downloaded the very last beta : 2017.2.0beta4, Error disappeared, but now The editor doesn't found my iphone 7 at all even from the ProjectSettings/Editor or the Connected Player.

    EDIT 2 : Finally restart the mac, it detects my iphone7 but now crash the editor when I select it from 2017.2.0beta4, committed a bug : Case 937038

    EDIT 3 : Back to 2017.1.0b5, commented following lines to avoid error :
    Code (csharp):
    1.  
    2. #if UNITY_2017_1_OR_NEWER  
    3. //            playerConnection.DisconnectAll();
    4.             #endif
    5.  
    Unity Scene : AddRemoveAnchorScene.
    Using the remote now report a different message :
    Screen Shot 2017-08-01 at 12.14.43.png

    EDIT 4 : Finally the remote works a charm. Its been a long fight, etc..
    If you are using 2017.1.0b5, comment the lines from the error before to compile the remote.
    Now most of the time you will have to kill the app from device to start a new session.

    Not sure what really fixed all my issues, but to close unity, removes folders such as library, temp, etc... does help to make the session works with the remote in case of persistent issues.
     
    Last edited: Aug 1, 2017
  15. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Face Recognition from Unity would be awesome! ^_^...
     
  16. NOEyiL

    NOEyiL

    Joined:
    Jul 31, 2017
    Posts:
    3
    I built in windows 10 and Unity 5.6.2
    Incident Identifier: 194DE653-B523-4F52-9E0B-0C014E0933EA
    CrashReporter Key: b94f4f218dbd395a4262c102cd3bcf5cb8115c1b
    Hardware Model: iPad7,3
    Process: arkittest [378]
    Path: /private/var/containers/Bundle/Application/7980A0FD-31BD-4E74-A8F1-E5AABF385309/arkittest.app/arkittest
    Identifier: com.shenlong.arkittest
    Version: 0 (1.0)
    Code Type: ARM-64 (Native)
    Role: Foreground
    Parent Process: launchd [1]
    Coalition: com.shenlong.arkittest [545]


    Date/Time: 2017-08-01 09:45:29.2279 +0800
    Launch Time: 2017-08-01 09:45:24.8444 +0800
    OS Version: iPhone OS 11.0 (15A5327g)
    Baseband Version: n/a
    Report Version: 104

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Exception Note: EXC_CORPSE_NOTIFY
    Triggered by Thread: 0

    Application Specific Information:
    abort() called

    Filtered syslog:
    None found

    Last Exception Backtrace:
    0 CoreFoundation 0x183b6ad64 __exceptionPreprocess + 124
    1 libobjc.A.dylib 0x18307c528 objc_exception_throw + 55
    2 CoreFoundation 0x183b6acac +[NSException raise:format:] + 115
    3 arkittest 0x1019c4a14 0x101664000 + 3541524
    4 ARKit 0x19e5356a8 __36-[ARSession _sessionDidUpdateFrame:]_block_invoke + 131
    5 libdispatch.dylib 0x1834ed948 _dispatch_call_block_and_release + 23
    6 libdispatch.dylib 0x1834ed908 _dispatch_client_callout + 15
    7 libdispatch.dylib 0x1834fa15c _dispatch_main_queue_callback_4CF$VARIANT$mp + 1015
    8 CoreFoundation 0x183b14648 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 11
    9 CoreFoundation 0x183b12224 __CFRunLoopRun + 2011
    10 CoreFoundation 0x183a339dc CFRunLoopRunSpecific + 435
    11 GraphicsServices 0x185890fac GSEventRunModal + 99
    12 UIKit 0x18d694ef0 UIApplicationMain + 207
    13 arkittest 0x10166b84c 0x101664000 + 30796
    14 libdyld.dylib 0x183552a14 start + 3


    Thread 0 name: Dispatch queue: com.apple.main-thread
    Thread 0 Crashed:
    0 libsystem_kernel.dylib 0x0000000183682348 __pthread_kill + 8
    1 libsystem_pthread.dylib 0x000000018379a5b8 pthread_kill$VARIANT$mp + 396
    2 libsystem_c.dylib 0x00000001835f1b0c abort + 140
    3 libc++abi.dylib 0x0000000183053068 __cxa_bad_cast + 0
    4 libc++abi.dylib 0x0000000183053210 default_unexpected_handler+ 8720 () + 0
    5 libobjc.A.dylib 0x000000018307c810 _objc_terminate+ 34832 () + 124
    6 libc++abi.dylib 0x000000018306b54c std::__terminate(void (*)+ 107852 ()) + 16
    7 libc++abi.dylib 0x000000018306aea8 __cxxabiv1::exception_cleanup_func+ 106152 (_Unwind_Reason_Code, _Unwind_Exception*) + 0
    8 libobjc.A.dylib 0x000000018307c65c _objc_exception_destructor+ 34396 (void*) + 0
    9 CoreFoundation 0x0000000183b6acac -[NSException initWithCoder:] + 0
    10 arkittest 0x00000001019c4a14 0x101664000 + 3541524
    11 ARKit 0x000000019e5356a8 __36-[ARSession _sessionDidUpdateFrame:]_block_invoke + 132
    12 libdispatch.dylib 0x00000001834ed948 _dispatch_call_block_and_release + 24
    13 libdispatch.dylib 0x00000001834ed908 _dispatch_client_callout + 16
    14 libdispatch.dylib 0x00000001834fa15c _dispatch_main_queue_callback_4CF$VARIANT$mp + 1016
    15 CoreFoundation 0x0000000183b14648 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
    16 CoreFoundation 0x0000000183b12224 __CFRunLoopRun + 2012
    17 CoreFoundation 0x0000000183a339dc CFRunLoopRunSpecific + 436
    18 GraphicsServices 0x0000000185890fac GSEventRunModal + 100
    19 UIKit 0x000000018d694ef0 UIApplicationMain + 208
    20 arkittest 0x000000010166b84c 0x101664000 + 30796
    21 libdyld.dylib 0x0000000183552a14 start + 4

    Thread 1:
    0 libsystem_kernel.dylib 0x0000000183682dbc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x00000001837983b0 _pthread_wqthread + 1288
    2 libsystem_pthread.dylib 0x0000000183797e9c start_wqthread + 4

    Thread 2:
    0 libsystem_kernel.dylib 0x0000000183682dbc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x000000018379821c _pthread_wqthread + 884
    2 libsystem_pthread.dylib 0x0000000183797e9c start_wqthread + 4

    Thread 3:
    0 libsystem_kernel.dylib 0x0000000183682dbc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x00000001837983b0 _pthread_wqthread + 1288
    2 libsystem_pthread.dylib 0x0000000183797e9c start_wqthread + 4

    Thread 4:
    0 libsystem_kernel.dylib 0x0000000183682dbc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x000000018379821c _pthread_wqthread + 884
    2 libsystem_pthread.dylib 0x0000000183797e9c start_wqthread + 4

    Thread 5 name: com.apple.uikit.eventfetch-thread
    Thread 5:
    0 libsystem_kernel.dylib 0x0000000183661c04 mach_msg_trap + 8
    1 libsystem_kernel.dylib 0x0000000183661a7c mach_msg + 72
    2 CoreFoundation 0x0000000183b1440c __CFRunLoopServiceMachPort + 196
    3 CoreFoundation 0x0000000183b11fd8 __CFRunLoopRun + 1424
    4 CoreFoundation 0x0000000183a339dc CFRunLoopRunSpecific + 436
    5 Foundation 0x000000018444ef34 -[NSRunLoop+ 48948 (NSRunLoop) runMode:beforeDate:] + 304
    6 Foundation 0x000000018446e3bc -[NSRunLoop+ 177084 (NSRunLoop) runUntilDate:] + 96
    7 UIKit 0x000000018e1b4b88 -[UIEventFetcher threadMain] + 136
    8 Foundation 0x000000018454de54 __NSThread__start__ + 996
    9 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    10 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    11 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 6 name: GC Finalizer
    Thread 6:
    0 libsystem_kernel.dylib 0x0000000183682150 __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x000000018379bfa4 _pthread_cond_wait$VARIANT$mp + 640
    2 arkittest 0x00000001021f8f74 0x101664000 + 12144500
    3 arkittest 0x00000001021df204 0x101664000 + 12038660
    4 arkittest 0x00000001021f5ce0 0x101664000 + 12131552
    5 arkittest 0x00000001021f96b4 0x101664000 + 12146356
    6 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    7 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    8 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 7 name: BatchDeleteObjects
    Thread 7:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101ce0c5c 0x101664000 + 6802524
    4 arkittest 0x0000000101ba7034 0x101664000 + 5517364
    5 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    6 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    7 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    8 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 8 name: AsyncReadManager
    Thread 8:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101aaec58 0x101664000 + 4500568
    4 arkittest 0x0000000101aaea10 0x101664000 + 4499984
    5 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    6 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    7 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    8 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 9:
    0 libsystem_kernel.dylib 0x0000000183682dbc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x000000018379821c _pthread_wqthread + 884
    2 libsystem_pthread.dylib 0x0000000183797e9c start_wqthread + 4

    Thread 10 name: UnityGfxDeviceWorker
    Thread 10:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101ce0c5c 0x101664000 + 6802524
    4 arkittest 0x0000000101aeba24 0x101664000 + 4749860
    5 arkittest 0x0000000101e161d8 0x101664000 + 8069592
    6 arkittest 0x0000000101af15a4 0x101664000 + 4773284
    7 arkittest 0x0000000101aeb934 0x101664000 + 4749620
    8 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    9 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    10 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    11 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 11 name: Worker Thread
    Thread 11:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 12 name: Worker Thread
    Thread 12:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 13 name: BackgroundWorker
    Thread 13:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 14 name: BackgroundWorker
    Thread 14:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 15 name: BackgroundWorker
    Thread 15:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 16 name: BackgroundWorker
    Thread 16:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 17 name: BackgroundWorker
    Thread 17:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 18 name: BackgroundWorker
    Thread 18:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 19 name: BackgroundWorker
    Thread 19:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 20 name: BackgroundWorker
    Thread 20:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 21 name: BackgroundWorker
    Thread 21:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 22 name: BackgroundWorker
    Thread 22:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 23 name: BackgroundWorker
    Thread 23:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 24 name: BackgroundWorker
    Thread 24:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 25 name: BackgroundWorker
    Thread 25:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 26 name: BackgroundWorker
    Thread 26:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 27 name: BackgroundWorker
    Thread 27:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 28 name: BackgroundWorker
    Thread 28:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 29 name: AVAudioSession Notify Thread
    Thread 29:
    0 libsystem_kernel.dylib 0x0000000183661c04 mach_msg_trap + 8
    1 libsystem_kernel.dylib 0x0000000183661a7c mach_msg + 72
    2 CoreFoundation 0x0000000183b1440c __CFRunLoopServiceMachPort + 196
    3 CoreFoundation 0x0000000183b11fd8 __CFRunLoopRun + 1424
    4 CoreFoundation 0x0000000183a339dc CFRunLoopRunSpecific + 436
    5 AVFAudio 0x000000018995fb44 GenericRunLoopThread::Entry+ 543556 (void*) + 164
    6 AVFAudio 0x000000018998a11c CAPThread::Entry+ 717084 (CAPThread*) + 84
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 30:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 arkittest 0x0000000102185084 0x101664000 + 11669636
    2 arkittest 0x00000001021a089c 0x101664000 + 11782300
    3 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    4 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    5 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 31 name: AURemoteIO::IOThread
    Thread 31:
    0 libsystem_kernel.dylib 0x0000000183661c04 mach_msg_trap + 8
    1 libsystem_kernel.dylib 0x0000000183661a7c mach_msg + 72
    2 AudioToolbox 0x00000001876e17e0 AURemoteIO::IOThread::Run+ 792544 () + 264
    3 AudioToolbox 0x00000001876e5d78 AURemoteIO::IOThread::Entry+ 810360 (void*) + 160
    4 AudioToolbox 0x0000000187a67da8 CAPThread::Entry+ 4488616 (CAPThread*) + 84
    5 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    6 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    7 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 32:
    0 libsystem_kernel.dylib 0x0000000183682648 __semwait_signal + 8
    1 libsystem_c.dylib 0x000000018359ba50 nanosleep + 212
    2 libsystem_c.dylib 0x000000018359b970 usleep + 64
    3 arkittest 0x0000000102184bf8 0x101664000 + 11668472
    4 arkittest 0x00000001021a0888 0x101664000 + 11782280
    5 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    6 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    7 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 33 name: com.apple.CoreMotion.MotionThread
    Thread 33:
    0 libsystem_kernel.dylib 0x0000000183661c04 mach_msg_trap + 8
    1 libsystem_kernel.dylib 0x0000000183661a7c mach_msg + 72
    2 CoreFoundation 0x0000000183b1440c __CFRunLoopServiceMachPort + 196
    3 CoreFoundation 0x0000000183b11fd8 __CFRunLoopRun + 1424
    4 CoreFoundation 0x0000000183a339dc CFRunLoopRunSpecific + 436
    5 CoreFoundation 0x0000000183a82150 CFRunLoopRun + 116
    6 CoreMotion 0x000000018930a364 0x18928f000 + 504676
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 34 name: UnityPreload
    Thread 34:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101c81020 0x101664000 + 6410272
    4 arkittest 0x0000000101c80fa8 0x101664000 + 6410152
    5 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    6 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    7 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    8 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 35 name: Worker Thread
    Thread 35:
    0 libsystem_kernel.dylib 0x0000000183661c40 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x00000001834efc94 _dispatch_sema4_wait$VARIANT$mp + 24
    2 libdispatch.dylib 0x00000001834f0644 _dispatch_semaphore_wait_slow + 140
    3 arkittest 0x0000000101e0f3e0 0x101664000 + 8041440
    4 arkittest 0x0000000101ba195c 0x101664000 + 5495132
    5 arkittest 0x0000000101ba0f98 0x101664000 + 5492632
    6 arkittest 0x0000000101ce01ac 0x101664000 + 6799788
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 36 name: com.apple.NSURLConnectionLoader
    Thread 36:
    0 libsystem_kernel.dylib 0x0000000183661c04 mach_msg_trap + 8
    1 libsystem_kernel.dylib 0x0000000183661a7c mach_msg + 72
    2 CoreFoundation 0x0000000183b1440c __CFRunLoopServiceMachPort + 196
    3 CoreFoundation 0x0000000183b11fd8 __CFRunLoopRun + 1424
    4 CoreFoundation 0x0000000183a339dc CFRunLoopRunSpecific + 436
    5 CFNetwork 0x00000001841932b4 +[NSURLConnection+ 709300 (Loader) _resourceLoadLoop:] + 404
    6 Foundation 0x000000018454de54 __NSThread__start__ + 996
    7 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    8 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    9 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 37:
    0 libsystem_pthread.dylib 0x0000000183797e98 start_wqthread + 0

    Thread 38:
    0 libsystem_pthread.dylib 0x0000000183797e98 start_wqthread + 0

    Thread 39 name: com.apple.arkit.capture
    Thread 39:
    0 libsystem_kernel.dylib 0x0000000183661c58 semaphore_timedwait_trap + 8
    1 libdispatch.dylib 0x00000001834efd90 _dispatch_sema4_timedwait$VARIANT$mp + 84
    2 libdispatch.dylib 0x00000001834f0600 _dispatch_semaphore_wait_slow + 72
    3 libdispatch.dylib 0x00000001834fbcb4 _dispatch_worker_thread + 256
    4 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    5 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    6 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 40 name: VIOEngineNode.thread
    Thread 40:
    0 libsystem_kernel.dylib 0x0000000183661c58 semaphore_timedwait_trap + 8
    1 libdispatch.dylib 0x00000001834efd90 _dispatch_sema4_timedwait$VARIANT$mp + 84
    2 libdispatch.dylib 0x00000001834f0600 _dispatch_semaphore_wait_slow + 72
    3 libdispatch.dylib 0x00000001834fbcb4 _dispatch_worker_thread + 256
    4 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    5 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    6 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 41 name: APICallback.thread
    Thread 41:
    0 libsystem_kernel.dylib 0x0000000183661c58 semaphore_timedwait_trap + 8
    1 libdispatch.dylib 0x00000001834efd90 _dispatch_sema4_timedwait$VARIANT$mp + 84
    2 libdispatch.dylib 0x00000001834f0600 _dispatch_semaphore_wait_slow + 72
    3 libdispatch.dylib 0x00000001834fbcb4 _dispatch_worker_thread + 256
    4 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    5 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    6 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 42 name: com.apple.arkit.technique.requests Dispatch queue: com.apple.arkit.technique.requests
    Thread 42:
    0 libsystem_kernel.dylib 0x0000000183661c58 semaphore_timedwait_trap + 8
    1 libdispatch.dylib 0x00000001834efd90 _dispatch_sema4_timedwait$VARIANT$mp + 84
    2 libdispatch.dylib 0x00000001834f0600 _dispatch_semaphore_wait_slow + 72
    3 ARKit 0x000000019e544484 __57-[ARBuiltInLatency requestResultDataAtTimestamp:context:]_block_invoke + 108
    4 libdispatch.dylib 0x00000001834ed948 _dispatch_call_block_and_release + 24
    5 libdispatch.dylib 0x00000001834ed908 _dispatch_client_callout + 16
    6 libdispatch.dylib 0x00000001834f746c _dispatch_queue_serial_drain$VARIANT$mp + 528
    7 libdispatch.dylib 0x00000001834f7dfc _dispatch_queue_invoke$VARIANT$mp + 340
    8 libdispatch.dylib 0x00000001834fa7d0 _dispatch_root_queue_drain + 596
    9 libdispatch.dylib 0x00000001834fbc70 _dispatch_worker_thread + 188
    10 libsystem_pthread.dylib 0x0000000183799598 _pthread_body + 308
    11 libsystem_pthread.dylib 0x0000000183799464 _pthread_body + 0
    12 libsystem_pthread.dylib 0x0000000183797ea4 thread_start + 4

    Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x00000001c00f7fb7
    x4: 0x0000000183070afd x5: 0x000000016e799360 x6: 0x000000000000006e x7: 0xffffffffffffffec
    x8: 0x0000000008000000 x9: 0x0000000004000000 x10: 0x000000018379e8a0 x11: 0x0000000000000003
    x12: 0xffffffffffffffff x13: 0x0000000000000001 x14: 0x00000001836085cf x15: 0x0000000000000010
    x16: 0x0000000000000148 x17: 0x00000000ffffffff x18: 0x0000000000000000 x19: 0x0000000000000006
    x20: 0x00000001b3e3bb80 x21: 0x000000016e799360 x22: 0x0000000000000303 x23: 0x00000001b3e3bc60
    x24: 0x0000000000000001 x25: 0x00000001c013b8a0 x26: 0x000000016e79aa40 x27: 0x00000001c013b8a0
    x28: 0x0000000103904a80 fp: 0x000000016e7992c0 lr: 0x000000018379a5b8
    sp: 0x000000016e799290 pc: 0x0000000183682348 cpsr: 0x00000000

    Binary Images:
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    0x18361a000 - 0x18361bfff libsystem_darwin.dylib arm64 <d181da90de973e92ab04ec6071a3020d> /usr/lib/system/libsystem_darwin.dylib
    0x18361c000 - 0x183622fff libsystem_dnssd.dylib arm64 <89b6f9ab72ab3d83b8a9e6effeda88dc> /usr/lib/system/libsystem_dnssd.dylib
    0x183623000 - 0x183660fff libsystem_info.dylib arm64 <10d6fc224dfc3f809d99bafb66cb4a73> /usr/lib/system/libsystem_info.dylib
    0x183661000 - 0x183688fff libsystem_kernel.dylib arm64 <de7617857223386b85802be83d9c2132> /usr/lib/system/libsystem_kernel.dylib
    0x183689000 - 0x1836b6fff libsystem_m.dylib arm64 <240513ae028a31008dfb31108cbdc208> /usr/lib/system/libsystem_m.dylib
    0x1836b7000 - 0x1836d5fff libsystem_malloc.dylib arm64 <89375584850431fdad4c5d9b7805cb24> /usr/lib/system/libsystem_malloc.dylib
    0x1836d6000 - 0x183775fff libsystem_network.dylib arm64 <a523a939c5d13c63b3aa4a08ab6cf035> /usr/lib/system/libsystem_network.dylib
    0x183776000 - 0x183781fff libsystem_networkextension.dylib arm64 <58aa3be3e592344f9105129b53d92747> /usr/lib/system/libsystem_networkextension.dylib
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    0x18378d000 - 0x183796fff libsystem_platform.dylib arm64 <919ad334f6c2382face36e848d71fd89> /usr/lib/system/libsystem_platform.dylib
    0x183797000 - 0x1837a6fff libsystem_pthread.dylib arm64 <9ccb20a905923c5fbdc0eb06922b34ae> /usr/lib/system/libsystem_pthread.dylib
    0x1837a7000 - 0x1837aafff libsystem_sandbox.dylib arm64 <c5684ccc8c463d99916e74804b4a2739> /usr/lib/system/libsystem_sandbox.dylib
    0x1837ab000 - 0x1837b2fff libsystem_symptoms.dylib arm64 <d4df12fa41be3c1b8bb215e79f66204d> /usr/lib/system/libsystem_symptoms.dylib
    0x1837b3000 - 0x1837c6fff libsystem_trace.dylib arm64 <29e8d3170872339c94db37b70a0d23ec> /usr/lib/system/libsystem_trace.dylib
    0x1837c7000 - 0x1837ccfff libunwind.dylib arm64 <c7864c6295e138ba89cc319ff88891d8> /usr/lib/system/libunwind.dylib
    0x1837cd000 - 0x1837cdfff libvminterpose.dylib arm64 <a2f28508977932149724163952169c76> /usr/lib/system/libvminterpose.dylib
    0x1837ce000 - 0x1837f7fff libxpc.dylib arm64 <3086c6b2ecda34878d131da998fe7c5a> /usr/lib/system/libxpc.dylib
    0x1837f8000 - 0x183a18fff libicucore.A.dylib arm64 <511abe1b57743e76a627ab12d9b7fafe> /usr/lib/libicucore.A.dylib
    0x183a19000 - 0x183a2afff libz.1.dylib arm64 <3d5ad144ebf234f08f8fa6317ed61e38> /usr/lib/libz.1.dylib
    0x183a2b000 - 0x183dbbfff CoreFoundation arm64 <1c6b110bf7c13bda98abc86b568ac451> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    0x183dbc000 - 0x183dccfff libbsm.0.dylib arm64 <71af2a23cc5b376f9545b56f43ab78c1> /usr/lib/libbsm.0.dylib
    0x183dcd000 - 0x183dcdfff libenergytrace.dylib arm64 <0462669dfa083154bc08a2d0ca04d6bc> /usr/lib/libenergytrace.dylib
    0x183dce000 - 0x183e52fff IOKit arm64 <9cac182a1ec338fa831eeb2b82415660> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x183e53000 - 0x183f3cfff libxml2.2.dylib arm64 <375572194230337fa5612241c5cc0e70> /usr/lib/libxml2.2.dylib
    0x183f3d000 - 0x183f4afff libbz2.1.0.dylib arm64 <15b80930d08f330fba800e8b567d8dcf> /usr/lib/libbz2.1.0.dylib
    0x183f4b000 - 0x183f63fff liblzma.5.dylib arm64 <739cf02ed7013b1d96266ccfef8c4094> /usr/lib/liblzma.5.dylib
    0x183f64000 - 0x1840c0fff libsqlite3.dylib arm64 <3bc906246c5b3c4da4c6800f51cab8aa> /usr/lib/libsqlite3.dylib
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    0x18499b000 - 0x1849b2fff libcoretls.dylib arm64 <09e0323cf36e3563abb6fa6b5dbef304> /usr/lib/libcoretls.dylib
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    EOF
     
  17. Arvin6

    Arvin6

    Joined:
    Jun 2, 2017
    Posts:
    27
    Hey all. Just curious to know what directory structure do you maintain for your ARkit projects? I'm having some scripts inside the plugins folder (since the native interfaces are not accessible elsewhere). At the beginning it was fine since there was only one or two scripts, but as the project grows we might have to put more scripts into the ARkit/..plugins folder which is not very good imo. How do you guys approach this problem?
     
  18. Brekel

    Brekel

    Joined:
    Mar 25, 2012
    Posts:
    11
    Hi all,

    Maybe someone here can help a Mac-noob.

    I'm trying to get the ARKit Unity example scene running on my iPad, all the latest beta versions (1st of August 2017), iOS and OSX installed from scratch on wiped devices.

    Seems there's always a disconnect between the tracking (points) and the real world, almost like if it's using 3DOF instead of 6DOF.
    Regardless of how I initialize, what I point the camera at, iPad screen orientation etc.

    Any ideas?

    (sorry for the double handheld feel btw)

     
  19. Brekel

    Brekel

    Joined:
    Mar 25, 2012
    Posts:
    11
    Ah I think it may be an unsupported iPad actually.
    iPad Air 2 with A8 CPU, just understood it needs an A9 to function.


     
    mimminito likes this.
  20. JonBanana

    JonBanana

    Joined:
    Feb 5, 2014
    Posts:
    85

    Hi i try to disable the movement from VRDevice for replace them by ARKit movement , but i dont understand how to use this functionnality , i create a script :

    Code (CSharp):
    1. using UnityEngine;
    2. using UnityEngine.VR;
    3.  
    4. [RequireComponent(typeof(Camera))]
    5. public class DisableVRRotation : MonoBehaviour
    6. {
    7.     void Start()
    8.     {
    9.         var cam = GetComponent<Camera>();
    10.         VRDevice.DisableAutoVRCameraTracking(cam,true);
    11.     }
    12. }
    13.  
    and attach to the camera ,but it s not working

    Do you have any clues for make it work
     
  21. Brekel

    Brekel

    Joined:
    Mar 25, 2012
    Posts:
    11
    Thanks for the suggestion, but I think the (1 year old) iPad Air 2 is simply an unsupported device since it doesn't have an A9 CPU.
    Apparently ARKit then doesn't simply (gracefully) fail but just uses the IMU and skip any positional tracking.



     
  22. Rickert0_o

    Rickert0_o

    Joined:
    Feb 6, 2014
    Posts:
    11
    If i understand correctly Xcode 9 beta 4 isn't working properly with Unity ARKit at this moment?
     
  23. JonBanana

    JonBanana

    Joined:
    Feb 5, 2014
    Posts:
    85


    I Decided to use VR rotation and nor AR rotation for camera , it supposed to be the same.

    I notice that Inputtracking had a method GetLocalPosition , i didnt try it because i dont believe it ll wor on iphone.

    So here my question the VR and AR kit propose the same positionning functionnality , will they be merged ?
    Which one is the more accurate (on iphone) ?

    thanks
     
  24. Arvin6

    Arvin6

    Joined:
    Jun 2, 2017
    Posts:
    27
    Did you try compiling it with Xcode beta 3? And by the way, I was referring to both IOS 11 beta 4 and Xcode 9 beta 4 with ARKit.
     
  25. 4NDDYYYY

    4NDDYYYY

    Joined:
    Jan 28, 2016
    Posts:
    13
    i'm using 9b4 no problems.
     
  26. lingoded

    lingoded

    Joined:
    Aug 22, 2015
    Posts:
    8
    I know this is a huge request, but getting a wrapper for Core ML and Vision would be simply amazing. The stuff that could be done in games would be just mind-blowing
     
  27. phil-harvey

    phil-harvey

    Joined:
    Aug 27, 2014
    Posts:
    75
    Any updates on HIt Test API working on AR Remote?

    Phil
     
  28. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Any Marker tracker feature?

    Main AR feature was to track from a marker but was very inconvenient since it has to stay in camera field.
    But still, the Marker to detect a specific object in reality then to pop an object on it.

    Is there any marker tracker feature at least to pop an object on it as the Vulforia plugin does?

    Thank you! ^_^
     
  29. ViewportAU

    ViewportAU

    Joined:
    Mar 26, 2014
    Posts:
    26


    Can't wait for ARKit to move out of beta, working great so far
     
    christophergoy and lourd like this.
  30. lourd

    lourd

    Joined:
    May 20, 2017
    Posts:
    16
    @jimmya @christophergoy thank you for all of your work and patience. Special thanks for the ARKitRemote work as well. Faster iteration cycles have such an enormous effect on productivity.

    I just tried the ARKit remote out (2012 13" 8GB MBP@10.12.4, 6S@11b4, Unity@2017.1, XCode@9b4) and it worked alright. I couldn't get the USB connection to work on an existing project. I would get stuck on lime green starting screen in the editor and "waiting for editor connection" on the device. Clicking "Start remote AR session" in the editor didn't do anything. No exceptions coming through the console, either. The wifi connection was unusable for me — just a handful of FPS.

    I tried upgrading the ARKit plugin from the Asset store. Instead of wrestling with upgrading the UnityARKit package I started a new project and imported it. The USB connection works now, in the test scene. I'll recreate the other scene and test that, too, but ultimately it's unworkable for me right now without touch data being relayed.

    It's funny, it's been surprisingly easy getting going with all of this, but the one thing seriously tripping me up so far is figuring out how to change the color of a material programmatically I've got an object with a very simple material. I've set the color to white through the box next to "Albedo" in the inspector. In my script I get the renderer for the GO, then set `renderer.material.color = new Color(r,g,b)`, where r, g, & b, are random, but the objects are still the white set in the inspector. I've researched and tried all the approaches I've read about `setColor("_Color"...)`, but nothing's worked for me. I'm stumped.
     
    Last edited: Aug 2, 2017
  31. Bird_LYKKE

    Bird_LYKKE

    Joined:
    Jul 26, 2017
    Posts:
    15
    Do you have any Idea how to check camera Permission?
     
  32. paul-georges

    paul-georges

    Joined:
    Jan 20, 2013
    Posts:
    2
    Does ARKit remote presently support clicking on a plane?
     
  33. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Hey, I'll take a look at this today. Thanks for posting the video
     
  34. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    There is no hit test support for the ARKit plugin at the moment. We are working on more features and some optimizations. The hit test API is definitely one we want to expose. We are working through some issues, but hopefully we will have something for you soon.
     
  35. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    If you start an ARSession, the permissions dialogue should pop pop up automatically for you. I do not think there is a way to query for camera permissions at the moment.
     
  36. latne1ec

    latne1ec

    Joined:
    Sep 23, 2016
    Posts:
    4
    Hello everyone! I was wondering if anyone has implemented live textures in Unity yet?

    Something like this demo:


    If so, could you point me in the right direction of how to achieve a similar effect? Right now I am using ReadPixels and applying it to a plane but it's not nearly as accurate as the video above.

    My approach is most likely wrong so any ideas are appreciated!
     
  37. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    248
    Similar to the MobileARShadow and MobileOcclusion shaders, I am looking for a way to show reflections on the ground in augmented reality. I really am not familiar with writing shaders and this kind of see through stuff is really hard to get with the standard shader.
    Any options for a "MobileReflections" shader for AR? :)
     
  38. SkaZonic

    SkaZonic

    Joined:
    Jun 20, 2017
    Posts:
    23
    Hi everyone, @christophergoy I am still very confused at how you would integrate this into Unity, could you possibly explain with more detail on how I could do this??

    what I would like to do is indoor navigation for a multi floor building to create a simple point A to B navigation from the users location to a pinpoint by already pinpointing before runtime? And of course making it similar to the core location projects navigation with AR. Thanks so much in advance! Really appreciate your hard work and dedication to provide in this forum!
     
  39. DerekLerner

    DerekLerner

    Joined:
    Jun 12, 2017
    Posts:
    19

    artwork in progress. thanks to all in this thread that have been so helpful!
     
  40. Bird_LYKKE

    Bird_LYKKE

    Joined:
    Jul 26, 2017
    Posts:
    15
    Thanks, Then how can I detect that user not allow camera to show a custom warning dialog
     
  41. smallbit

    smallbit

    Joined:
    Oct 3, 2013
    Posts:
    60
    Hi, thanks for the plugin, It took me a bit over 2 hrs to get this working, mainly because of all the updates needed. Than it worked right of the bat no problems whatsoever. Well done.

    There is only one thing I would like to report, is the remote AR thingy. It works, but gets laggy pretty soon, as well as heats up the iphone like crazy. After a minute the unity with hang. But I can see like this feature will save me tons of time in the future while developing. Really good job guys.
     
  42. r3000

    r3000

    Joined:
    Aug 2, 2017
    Posts:
    12
    Cool so exciting. Saw this and was inspired to build with ARkit.
    https://static1.squarespace.com/sta...fbebafbc06b6fe0e9/1483615371216/?format=1500w

    Have you / anyone got particle Animation working with ARkit ?

    Have tried but got Compile error (see progress in video & error below)


    Animation works (see first clip), but compile errors after adding ARkit Remote to the scene. Goal is to get Remote working like in the


    Any advice on how I can get it so I can see through phone in the Game view in Unity and program it such that tapping on a plane, launches the cloud animation & music into the session. I.e. tap on table, it launches on table.

    CODE:
    InvalidOperationException: Operation is not valid due to the current state of the object
    System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
    UnityEngine.GUILayoutUtility.EndLayoutGroup () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:323)
    UnityEditor.HostView.EndOffsetArea () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:200)
    UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:248)
    UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:407)
    UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:103)
    UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Event evt, UnityEngine.Experimental.UIElements.VisualElement finalTarget) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:140)
    UnityEngine.Experimental.UIElements.IMGUIContainer.DoRepaint (IStylePainter painter) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:36)
    UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, Matrix4x4 offset, Rect currentClip, Matrix4x4 clipTransform, Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:390)
    UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, Matrix4x4 offset, Rect currentClip, Matrix4x4 clipTransform, Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:398)
    UnityEngine.Experimental.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:411)
    UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (IVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:203)
    UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (Int32 instanceID, IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:67)
    UnityEngine.GUIUtility.ProcessEvent (Int32 instanceID, IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:186)

    PS. this is cool tech!
     
  43. smallbit

    smallbit

    Joined:
    Oct 3, 2013
    Posts:
    60
    I bet you have read the tutorial inside the ARkitRemote folder in Unity? This doesn't work for you?

    also have in mind the remote just gets camera stream and position/rotation from the device. The default code for ARHit (i.e. tapping on a plane) will not work while using remote.
     
  44. r3000

    r3000

    Joined:
    Aug 2, 2017
    Posts:
    12
    Thanks, yes I followed the tutorial. Am unable to achieve step 5 (for error see screenshot). Instead of showing green, I get the attached compile error.

    After loading in ARKitRemoteConnection though and assigning my iPhone6s as the 'Connected Player', shouldn't i be able to get a green screen with the animation of snowfall playing? Or do i need to implement Hit-test to conjure the animation? Sorry am noob, if you can advise me / point me in the right direction I'd be very grateful ;)
     

    Attached Files:

  45. Scale1Portal

    Scale1Portal

    Joined:
    Jan 27, 2015
    Posts:
    21
    This works great !
    Just a quick question though : from what I see, it seems the plane detection takes a lot more time than what we can see in the Apple's Swift sample. Sorry if this question has already been answered, but it is the expected behavior ?
     
  46. jimmya

    jimmya

    Joined:
    Nov 15, 2016
    Posts:
    793
    Aiursrage2k likes this.
  47. jimmya

    jimmya

    Joined:
    Nov 15, 2016
    Posts:
    793
    There should be no difference in how long it takes. We're tapping directly into ARKit callbacks like the Swift samples do. The detection does depend on feature points that are detected, and so the texture/appearance of your surfaces and how much you move around will affect that time.
     
  48. jimmya

    jimmya

    Joined:
    Nov 15, 2016
    Posts:
    793
    You should not be playing/paused in editor when you import packages.
     
  49. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    This is resolved in the latest version of the plugin. Please search next time as this question has been answered multiple times.
    Cheers,
    Chris
     
  50. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
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