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ARKit Remote FaceTracking for animation?

Discussion in 'AR' started by DeepShader, Oct 14, 2018.

  1. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    682
    Hi there,
    is it possible to use ARKit Remote for animations via FaceTracking? I mean can I record my tracked face within Unity for an animation (keyframes) out of the box?

    Thank you :)
     
  2. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    682
    No one knows? x_x
     
  3. todds_unity

    todds_unity

    Joined:
    Aug 1, 2018
    Posts:
    324
  4. Cloud-Ninja

    Cloud-Ninja

    Joined:
    May 5, 2015
    Posts:
    32
    If I have an iPhone X and a Windows 10 PC, can I use the ARKit face tracking? For ARKit Remote tutorials, I'm seeing requirements for a Mac OSX...but not seeing the Mac OSX requirement for ARKit face tracking...is the presumption that since you need the Mac OSX for ARKit Remote - then it self-understood that Mac OSX needed for the ARKit Face tracking or no, you *can* run ARKit face tracking on a Windows PC?
     
  5. Cloud-Ninja

    Cloud-Ninja

    Joined:
    May 5, 2015
    Posts:
    32

    Looks like I missed a step in the Facial tutorial blog: Connect the iPhone X to your Mac development machine via USB.
     
  6. jswy1992

    jswy1992

    Joined:
    Jun 19, 2019
    Posts:
    4
    You need a Mac because you need Xcode in Mac.