Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

ArKit Remote different behaviour as build version

Discussion in 'AR' started by RaventurnStefan, Dec 9, 2017.

  1. RaventurnStefan

    RaventurnStefan

    Joined:
    Aug 1, 2012
    Posts:
    44
    Hi,

    I'm using the ArKit remote app for testing my application. However it has a different behavior than my compiled version. Plane detection is much slower and there are not nearly as many plans discovered. In the native app it works really wonderful.
    But testing it with the ArKit remote can be annoying if no plans are found or it takes a long time to find one.

    Did I build the remote app wrong? Or is this a known behavior of the remote app? I'm using the iPhone X and a powerful windows PC.

    Thank you.