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ARKit remote auto starting in editor without prefab included?

Discussion in 'AR' started by abhi3188, Feb 19, 2018.

  1. abhi3188


    Dec 13, 2015

    ARKitRemoteTrackingWorldConnections seems to be autostarting in my Unity Editor without even me including the prefab in the scene. It's preventing me from debugging in the editor as it keeps asking me to connect to a player. How is it even getting auto added to my scene on hitting play without me even including the ARRemote prefab?

    I tried disabling it once during play mode, but it still doesn't get rid of the connect prompt and I can't proceed beyond that.