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ARKit + Post Processing Stack = BROKEN

Discussion in 'AR' started by Aaron-Meyers, Apr 30, 2019.

  1. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    301
  2. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    301
    Tried two other 3rd party bloom packages today and it produces the same issue.

    Seems like the problem has to do with how UnityARVideo.cs sets up its Command Buffer. I don't really know enough about how that stuff works to solve it, but it'd be nice if there was an option to be able to use UnityARVideo.cs with post processing / image effects.
     
  3. Blarp

    Blarp

    Joined:
    May 13, 2014
    Posts:
    267
    if you go to build settings, is the postprocessing v2 listed in there?

    also check graphics settings, if you are using LWRP, set it there.

    Also check quality settings set all the fantastic

    vague answer cuz on phone sowwy