Hello everyone, is it possible to use ARFoundation to get the mesh AND the texture of my environment like this video ? https://github.com/beatTheSystem42/MetalWorldTextureScan
Both ARKit and Microsoft HoloLens have meshing functionality in their AR Foundation providers. However, neither support providing the texture for the mesh.
just curious, Is there some specific reason why not? And what are the options, if want to create unity scanning app to do that?
if ARKit does't provide the mesh, how does beatTheSystem42 has succeeded to do it in their github ? Thank you
I'm not an ios developer but it looks as though this user is accessing vertex and texture mapping data directly, making this a 3d modeling program. it looks as though this user is using a camera projection texture mapping technique which makes sense for augmented reality as opposed to traditional 3d modeling.