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ARKIT Image anchor - exact scaling?

Discussion in 'AR/VR (XR) Discussion' started by Chris_1001, Mar 30, 2019.

  1. Chris_1001

    Chris_1001

    Joined:
    Jan 16, 2018
    Posts:
    13
    I'm struggling to get reliable tracking using the ARKIT AunityARImageAnchor Example.
    The spawne prefab always seems to wobble a bit.

    Here's what I know about sizing:
    Physical size on the scene is set at 0.06m for the marker
    This seems to relate to the diagonal size of the marker.
    The horizontal size would be 0.043m

    I have tried both, but still getting wobbles.

    Does anyone know the exact right size to print out the markers?
    Am I right in assuming that the size of the printed maret has to be perfect?

    Thanks for any tips :)
     
  2. Chris_1001

    Chris_1001

    Joined:
    Jan 16, 2018
    Posts:
    13
    In case anyone else is having trouble - be aware that unity seems to autoscale imported images to the nearest number like 1024x1024 or 2048x2048 - just untick the appropriate box to stop your AR anchor image being rescaled by the unity IDE.
    This improved my Image recognition results.