Hi there, I'm getting weird jumps in the reflections when using ARKit's environment probes. At first I thought the object was getting past the probe's box but it still happens even after making the object smaller, or the box really big. It's not due to the probe being updated either, since it goes back and forth even when I'm not moving, and doesn't happen if I walk around the object, only when spinning the object. The reflection seems somehow accurate, I can discern parts of the room in both textures. It looks like the probe swaps between different faces of the cube map? I'm using the default code and prefabs from the ARKit plugin examples. Any help appreciated!