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ARKit front camera different resolution then native front camera

Discussion in 'AR/VR (XR) Discussion' started by timbokoppers, Aug 30, 2019.

  1. timbokoppers

    timbokoppers

    Joined:
    Nov 14, 2016
    Posts:
    71
    When running the ARFaceTracking example the latest ARFoundation samples, the camera view is more zoomed in then when running the standard camera app. I'm talking about the selfie cam AKA the depth cam from the iPhone X and above, which is needed for Face Tracking.

    Is this a limitation of Unity (not supported by Unity)?