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ARKit cpu usage 'survey'

Discussion in 'AR' started by MF_Danny, Sep 24, 2019.

  1. MF_Danny

    MF_Danny

    Joined:
    Sep 4, 2019
    Posts:
    12
    Hey, just a quick one.

    I was just wondering if people could give me some averages of their apps cpu usage on devices. Not really coming across issues more so than just being interested.

    Current project has me attempting showing off a rather complex model of a jet engine, I'm currently hitting around 88+ on an iphone XS and very similar on a 11 pro -sometimes spiking at 140 - trying to narrow the spikes down. As always I'm trying hard to keep things as streamline and lightweight as possible, but I'm rather new to all this (I come from an motion design/vfx skill set, and I've launched myself into the deepend with this project ha.)

    Unity 2019.2.6f1
    ARF 3p2
    ARKit 3p2

    cheers,
    Danny
     
  2. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    it always runs at 100% on iPhoneX
     
    MF_Danny likes this.