Hey, just a quick one. I was just wondering if people could give me some averages of their apps cpu usage on devices. Not really coming across issues more so than just being interested. Current project has me attempting showing off a rather complex model of a jet engine, I'm currently hitting around 88+ on an iphone XS and very similar on a 11 pro -sometimes spiking at 140 - trying to narrow the spikes down. As always I'm trying hard to keep things as streamline and lightweight as possible, but I'm rather new to all this (I come from an motion design/vfx skill set, and I've launched myself into the deepend with this project ha.) Unity 2019.2.6f1 ARF 3p2 ARKit 3p2 cheers, Danny