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ARKit and WebCamTexture

Discussion in 'AR' started by Jagrth, Jan 30, 2018.

  1. Jagrth

    Jagrth

    Joined:
    Jan 11, 2018
    Posts:
    5
    Hi,

    Is it possible to use WebCamTexture and ARKit together?

    I have a script that creates a WebCamTexture that I am trying to use to take a picture of a scene. The script draws texture OnGUI() method. I just attach this script to an empty GameObject. When trying the app on an iPad I see the Unity screen and tthen blank. I see error on XCode that says something about nsinvalidargumentexception avcapturedevice.

    Any ideas?

    Thanks
     
  2. Jagrth

    Jagrth

    Joined:
    Jan 11, 2018
    Posts:
    5
    avcapturedevice unsupported frame duration
     
  3. Jagrth

    Jagrth

    Joined:
    Jan 11, 2018
    Posts:
    5
    FYI, the whole point is to be able to take a picture of my scene.
     
  4. dmitry-K

    dmitry-K

    Joined:
    Apr 2, 2014
    Posts:
    26
  5. todds_unity

    todds_unity

    Joined:
    Aug 1, 2018
    Posts:
    324
  6. TiagoAlvesPretia

    TiagoAlvesPretia

    Joined:
    Oct 4, 2017
    Posts:
    5
    Good Afternoon,

    I have a similar problem but different.
    In my case, I'm trying to access the front camera feed using Webcam Texture in one scene while in other scene, I use the ARKit normally.
    The ARKit works normal but on the other scene, the texture that I get is blank.
    Do I need to anything special to enable the camera?