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Arkit and armv7

Discussion in 'AR/VR (XR) Discussion' started by Juan_Perchang, Feb 8, 2019.

  1. Juan_Perchang

    Juan_Perchang

    Joined:
    Nov 7, 2016
    Posts:
    4
    Hi:
    I have been working in an AR feature for my already released game. I have manage to get it working, but now when I try to Archive the product in XCode it gives me a link error like in here:

    https://forum.unity.com/threads/lin...-ios-all-latest-versions.543935/#post-3588187

    What I found this thread was useful as allowed me to continue developing for a while, but I need to release a build for armv7. This build won't have the AR features in as they are not supported, but the problem is that now because the package is included into the project I cannot manage to get a build done.

    The only way is to completely remove the package and wrap all my features code inside a #if AR_ENABLED. However this solution is far from good as this does not allow me to create an automated process to do builds.

    Do you have any suggestions?

    EDIT: With further research I noticed that I cannot upload two binaries, which means that I need either to build using "universal" or ditch the whole AR feature.
     
    Last edited: Feb 8, 2019
  2. Juan_Perchang

    Juan_Perchang

    Joined:
    Nov 7, 2016
    Posts:
    4
    Does anyone know if there is any plans to fix the library so we can update old applications with AR features?