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ARInterface ios and android

Discussion in 'ARCore' started by Eiseno, Apr 2, 2018.

  1. Eiseno

    Eiseno

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    Nov 1, 2015
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    Hello,
    Currently i am developing my ar app with arcore. If i use ARInterface should i build same app for ios and android without changing my code ?

    Also is there any feature difference between arinterface with arkit,arcore sdks ?

    Best Regards
     
  2. timmunity

    timmunity

    Unity Technologies

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    Yes, that's the idea :)

    ARInterface does not cover the entire feature set of both platforms. It provides tracking, plane detection, feature points, and lighting estimation info. However, you can modify the C# to add anything you specifically need.

    If you're just starting out on a new project, you might consider waiting until Unity 2018.1 is released (any day now). It includes multi-platform support for handheld AR, including ARCore and ARKit.

    Cheers,
    Tim
     
  3. Eiseno

    Eiseno

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    Is Unity latest beta 2018.1.0b13(+ARCore 1.1.0) includes multi-platform support for handheld AR ? or should i wait for release version ?
     
  4. timmunity

    timmunity

    Unity Technologies

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    It includes the C# API, but the ARCore and ARKit packages (delivered via package manager) are still being QA'd. Probably best to wait for the official release.
     
  5. Eiseno

    Eiseno

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    Tim should i still wait for new version or start my project ? Are there a big changes from current ARInterface github codes ?
     
  6. timmunity

    timmunity

    Unity Technologies

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    It has similar functionality, but an all new API. I recommend waiting because the new version will be fully supported by Unity, whereas ARInterface is demo code that we provided as an example.
     
    egidijus_lee likes this.
  7. nilsdr

    nilsdr

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    Been looking into this, can't find the API or any other reference to it in the documentation for 2018.1b, is that correct?

    https://docs.unity3d.com/2018.1/Documentation/Manual/
     
  8. timmunity

    timmunity

    Unity Technologies

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    The documentation is distributed with the package, so you won't find it online (yet).
     
  9. Eiseno

    Eiseno

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    Tim is there any estimated release data for 2018.1 ? This week ?Next week ? Next month ? I just stopped developing my project and do nothing for 10 days :)
     
  10. nilsdr

    nilsdr

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    the frontpage sais April, waiting anxiously aswel
     
  11. timmunity

    timmunity

    Unity Technologies

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    The exact date depends on a lot of variables, but "by the end of April" is a reasonable estimate.
     
  12. ibyte

    ibyte

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    Hi @timmunity , will we see XR support in the package manger in a beta before 2018.1 release?
     
  13. Eiseno

    Eiseno

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    Hi @timmunity is AR interface included in 2018.2 beta ? i cant see it.
     
  14. timmunity

    timmunity

    Unity Technologies

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    I think there may be a bit of confusion here: AR Interface was a demo I showed at Unite Austin last year. The package we're discussing here (called AR Utilities, btw) provides similar functionality, but is documented, QA'd, and maintained just like normal Unity code.

    Packages are not (necessarily) tied to specific versions of Unity. When they are published, they will become available in 2018.1 and 2018.2 betas immediately.

    While the 2018.1 release and the ARUtilities package release are not tied together, they will probably be released around the same time.
     
  15. richie-greene

    richie-greene

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    Hey @timmunity, any idea when ARUtilities package will be released? Was very excited to get 2018.1 today only to find its not there yet!
    Cheers
    R
     
  16. nilsdr

    nilsdr

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    I'd like to know aswel
     
  17. nilsdr

    nilsdr

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    I'd like to know aswel
     
  18. Eiseno

    Eiseno

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    @timmunity +1
     
  19. timmunity

    timmunity

    Unity Technologies

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    Hi folks,

    AR Utilities isn't quite ready yet. We're still testing internally, and it's taking longer than we initially thought. Thanks for your patience, and we hope to have it out soon.

    When it is ready, it will show up in the Package Manager immediately, so you aren't stuck waiting for the next Unity release.
     
    Rowlan likes this.
  20. richie-greene

    richie-greene

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    Thanks @timmunity... look forward to trying it out.
     
  21. Rok

    Rok

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    Feb 10, 2014
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    I'm wondering how development of AR Utilities will be handled going forward. With features like image recognition and vertical planes now available with both ARCore and ARKit, can we expect this to be supported (in a future version)? What about Cloud Anchors?
    It seems that Google's and Apple's pace of development is rather fast. I'm a little bit worried that Unity will have a hard time keeping up. Any thoughts, @timmunity ?
    With that said, what you showed at GDC looked solid and I can't wait to use it :)
     
    Saicopate and nilsdr like this.
  22. dyuldashev

    dyuldashev

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    @timmunity I am wondering if AR Utlities is coming anytime soon? It's not in 2018.2b either...
     
  23. jarileon

    jarileon

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    Jun 2, 2017
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    Hi. I was trying to find information on the future of ARInterface and ended up here. Great to hear that there is an official "AR SDK wrapper" in the works. @timmunity: I would suggest that you add the information about how ARInterface is discontinued and the real thing is ARUtilities in github to avoid confusion: https://github.com/Unity-Technologies/experimental-ARInterface

    I would also like to know if the new ARCore 1.2 features (such as cloud achors and vertical surface detection) will be supported by the initial release of ARUtilities?

    And it would also be nice to get an update on the estimation when ARUtilities will be available.

    Edit: I found some contradicting information in another thread: it says that the AR SDK wrapper will be called ARFoundation instead of ARUtilities. Which one will it be?

    Thanks!
     
    Last edited: May 19, 2018
  24. Aupuma

    Aupuma

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    Feb 15, 2017
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    @timmunity any news?? I need to start the AR part of my project and I would prefer to use this than the native ARCore code...
     
    Saicopate, rgjones and dyuldashev like this.
  25. jordyhenry

    jordyhenry

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    Oct 20, 2016
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    Im waiting updates about this to start a new AR important project too, @timmunity can you please confirm if is viable to wait this package to be launched
     
  26. Saicopate

    Saicopate

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    Same question here @timmunity. Would be nice to hear if the package gonna come this month/next month/etc.
     
    TLGGUnity and nilsdr like this.
  27. jimmya

    jimmya

    Unity Technologies

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  28. dyuldashev

    dyuldashev

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  29. Aupuma

    Aupuma

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