Hello, Currently i am developing my ar app with arcore. If i use ARInterface should i build same app for ios and android without changing my code ? Also is there any feature difference between arinterface with arkit,arcore sdks ? Best Regards
Yes, that's the idea ARInterface does not cover the entire feature set of both platforms. It provides tracking, plane detection, feature points, and lighting estimation info. However, you can modify the C# to add anything you specifically need. If you're just starting out on a new project, you might consider waiting until Unity 2018.1 is released (any day now). It includes multi-platform support for handheld AR, including ARCore and ARKit. Cheers, Tim
Is Unity latest beta 2018.1.0b13(+ARCore 1.1.0) includes multi-platform support for handheld AR ? or should i wait for release version ?
It includes the C# API, but the ARCore and ARKit packages (delivered via package manager) are still being QA'd. Probably best to wait for the official release.
Tim should i still wait for new version or start my project ? Are there a big changes from current ARInterface github codes ?
It has similar functionality, but an all new API. I recommend waiting because the new version will be fully supported by Unity, whereas ARInterface is demo code that we provided as an example.
Been looking into this, can't find the API or any other reference to it in the documentation for 2018.1b, is that correct? https://docs.unity3d.com/2018.1/Documentation/Manual/
Tim is there any estimated release data for 2018.1 ? This week ?Next week ? Next month ? I just stopped developing my project and do nothing for 10 days
I think there may be a bit of confusion here: AR Interface was a demo I showed at Unite Austin last year. The package we're discussing here (called AR Utilities, btw) provides similar functionality, but is documented, QA'd, and maintained just like normal Unity code. Packages are not (necessarily) tied to specific versions of Unity. When they are published, they will become available in 2018.1 and 2018.2 betas immediately. While the 2018.1 release and the ARUtilities package release are not tied together, they will probably be released around the same time.
Hey @timmunity, any idea when ARUtilities package will be released? Was very excited to get 2018.1 today only to find its not there yet! Cheers R
Hi folks, AR Utilities isn't quite ready yet. We're still testing internally, and it's taking longer than we initially thought. Thanks for your patience, and we hope to have it out soon. When it is ready, it will show up in the Package Manager immediately, so you aren't stuck waiting for the next Unity release.
I'm wondering how development of AR Utilities will be handled going forward. With features like image recognition and vertical planes now available with both ARCore and ARKit, can we expect this to be supported (in a future version)? What about Cloud Anchors? It seems that Google's and Apple's pace of development is rather fast. I'm a little bit worried that Unity will have a hard time keeping up. Any thoughts, @timmunity ? With that said, what you showed at GDC looked solid and I can't wait to use it
Hi. I was trying to find information on the future of ARInterface and ended up here. Great to hear that there is an official "AR SDK wrapper" in the works. @timmunity: I would suggest that you add the information about how ARInterface is discontinued and the real thing is ARUtilities in github to avoid confusion: https://github.com/Unity-Technologies/experimental-ARInterface I would also like to know if the new ARCore 1.2 features (such as cloud achors and vertical surface detection) will be supported by the initial release of ARUtilities? And it would also be nice to get an update on the estimation when ARUtilities will be available. Edit: I found some contradicting information in another thread: it says that the AR SDK wrapper will be called ARFoundation instead of ARUtilities. Which one will it be? Thanks!
@timmunity any news?? I need to start the AR part of my project and I would prefer to use this than the native ARCore code...
Im waiting updates about this to start a new AR important project too, @timmunity can you please confirm if is viable to wait this package to be launched
Same question here @timmunity. Would be nice to hear if the package gonna come this month/next month/etc.
It's here now: https://blogs.unity3d.com/2018/06/15/multi-platform-handheld-ar-in-2018-part-1/ Please join us in https://forum.unity.com/forums/handheld-ar.159/ for further discussion.
Great news!!!!! I was really looking forward to this, and you have released it in the perfect moment for my project! Thanks guys!